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aggregateReleaseBombController.h
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1 /*******************************************************************************
2 ** Copyright (c) 2013 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
12 
15 
24 {
25 public:
28  DtSimManager * simManager, DtComponentDescriptor* desc = NULL,
29  DtReaderWriterRegistry * parentRegistry = 0);
30 
33 
34 private:
37 
40 
41 public:
42  virtual const char* type() const;
43 
45  virtual bool init();
46 
49  virtual void preFirstTickInit();
50 
51  virtual void tick();
52 
55 
58  static DtReaderWriter* provideCanBeRadarJammed(void* ctrlr);
59 
61  static DtReaderWriter* provideJammingDefenseFactor(void* ctrlr);
62 
64  static DtReaderWriter* provideMaxRange(void* ctrlr);
65 
67  static DtReaderWriter* provideAvailablePostures(void* ctrlr);
68 
70  static DtReaderWriter* provideWeaponName(void* ctrlrl);
72 
74  static DtSimComponent* creator(const DtString & name, DtVrfObject* owner,
75  DtSimManager * simManager, DtComponentDescriptor* desc,
76  DtReaderWriterRegistry * parentRegistry);
77 
78 protected:
79  virtual const DtAggregateReleaseBombControllerDescriptor* getDescriptor();
80 
82 };
83 

Document ID: Generated on Fri Apr 26 21:53:14 EDT 2019 from SVN revision 197883
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