53 virtual void addAnimationChange(
int row,
int change,
const DtVector& vector,
const DtTaitBryan& orientation,
double timeDelta);
62 const DtString& rwName = DtString::nullString(),
67 const DtString& rwName = DtString::nullString(),
78 virtual void setTimeScale(
double d);
79 virtual double timeScale()
const;
85 virtual void setReferencePoint(
const DtVector&);
86 virtual DtVector referencePoint()
const;
92 virtual void setReferenceOrientation(
const DtTaitBryan&);
93 virtual DtTaitBryan referenceOrientation()
const;
101 virtual void setTarget(
const DtUUID&);
109 virtual void setForceAutomaticOrientation(
bool forceAuto);
110 virtual const bool forceAutomaticOrientation()
const;
116 virtual void setMoveOutHeading(
double);
117 virtual double moveOutHeading()
const;
122 virtual void setScriptedMovementFile(
const DtString&);
123 virtual const DtString& scriptedMovementFile()
const;
135 virtual void setClampType(
int);
136 virtual int clampType()
const;
146 virtual void setCompletionRule(
int);
147 virtual int completionRule()
const;
153 virtual void setFileConfiguration(
const DtString&);
154 virtual const DtString& fileConfiguration()
const;
159 virtual double calculateOrientation(
int frame,
double dt, DtTaitBryan&,
DtVector& rotationalVelocity)
const;
162 virtual DtVector calculateLocation(
int frameA,
int frameB = -1,
double timePastFrameA = 0)
const;
166 virtual void calculateSpeed(
int frame,
DtVector& velocity)
const;
169 virtual DtVector targetPosition()
const;
172 virtual DtVector localReferencePosition()
const;
175 virtual DtTaitBryan targetOrientation()
const;
181 virtual DtVector bodyOffsetVector(
int frame)
const;
184 virtual DtTaitBryan orientationOffset(
int frame)
const;
189 virtual bool groundClampHighFidelity(
const DtVector& location,
double heading, DtTaitBryan& newLocalOrienationTb,
DtVector& newLocalLocation)
const;
192 virtual DtVector velocityForFrame(
int frame)
const;
195 virtual DtVector calculateRotationalVelocity(
int frame,
double dt)
const;
198 virtual DtVector calculateRotationalVelocity(
const DtTaitBryan& currentFrame,
int frame)
const;
204 virtual DtTaitBryan orientationForFrame(
int frame,
double& heading)
const;
207 virtual bool canBeAnimated()
const;
211 virtual int animationRow(
double,
int frameHint = 0)
const;
214 virtual int animationRows()
const;
217 virtual double deltaTimeForFrame(
int frame)
const;
220 virtual void resetAnimationVariables();
223 virtual void reset();
226 virtual void setupForAnimation();
229 virtual double simulationTime(
int)
const;
232 virtual void setFrameTime(
double);
236 virtual double frameTime()
const;
239 virtual void setAnimationFrame(
int);
240 virtual int animationFrame()
const;
243 virtual void setNeedsSetup(
bool);
244 virtual bool needsSetup()
const;
248 virtual bool simulate(
double simulateFor,
DtVector& newLocation, DtTaitBryan& newOrientation,
249 DtVector& newVelocity,
DtVector& newRotationalVelocity,
bool debug =
false);
252 virtual void setElapsedAnimationTime(
double);
253 virtual double elapsedAnimationTime()
const;
257 virtual void setTransitionSpeed(
double);
258 virtual double transitionSpeed()
const;
265 virtual int setObjectOffsetLocation(
int row,
const DtVector&);
269 virtual int setObjectOffsetOrientation(
int row,
const DtTaitBryan&);
272 virtual void setTimeDeltaFromPreviousRow(
int forRow,
double timeDelta);
278 virtual int addAnimationRow(
double deltaTime,
double lateral,
double range,
double altitude,
279 double headingOffset = 0,
double pitchOffset = 0,
double rollOffset = 0);
282 virtual void removeRow(
int);
290 virtual int frameToTravelSpeed(
int base,
double speed)
const;
293 virtual double lastSimulationTime()
const;
296 virtual bool isFinished()
const;
302 void createDeadReckoner();
305 static void objectAboutToBeRemovedCallback(
DtVrfObject*
object,
void* usr);
306 virtual void processObjectAboutToBeRemoved(
DtVrfObject*);
309 virtual void putSelf(std::string& fp,
int indentLevel,
bool writeUnspecified,
310 const DtFilename& path);
317 virtual void initializeReferenceObject();
320 virtual int nextFrameToMaintainSpeed(
int frame,
double speed)
const;
323 virtual void deadReckon(
double overTime,
DtVector& newWorldLocation,
324 DtTaitBryan& newLocalOrientation,
DtVector& newVelocity,
325 DtVector& newRotationalVelocity)
const;
354 vector(orig.vector), orientation(orig.orientation), timeDelta(orig.timeDelta) {};