| checkpointIdentifier() const | makVrf::DtVrfSaveScenarioHandler | virtual |
| checkpointIdentifier(const QString &filename, bool plain=false) const | makVrf::DtVrfSaveScenarioHandler | virtual |
| checkpointIdentifier(const QString &filename, double currentSimTime, bool plain=false) const | makVrf::DtVrfSaveScenarioHandler | virtual |
| checkpointScenario(const QString &baseFilename, bool forceOverwrite=false, bool queueSave=false, bool startPlayingAfterSave=false) | makVrf::DtVrfSaveScenarioHandler | virtual |
| chooseScenarioNameBasedOn(const DtScenario &, bool saveIntoScenario=false) | makVrf::DtVrfSaveScenarioHandler | virtual |
| closeScenario() | makVrf::DtVrfSaveScenarioHandler | virtual |
| createFilterList() const | makVrf::DtVrfSaveScenarioHandler | protectedvirtual |
| dataFolder() const | makVrf::DtVrfSaveScenarioHandler | protectedvirtual |
| defaultObserverView(bool &is2D) const | makVrf::DtVrfSaveScenarioHandler | virtual |
| DtVirtualBaseClass() | makVrv::DtVirtualBaseClass | |
| DtVrfSaveScenarioHandler(makVrv::DtDe &) | makVrf::DtVrfSaveScenarioHandler | |
| getScenarioSaveName(QString &, bool *asked=0, bool useScenarioNameAsSeed=true) const | makVrf::DtVrfSaveScenarioHandler | virtual |
| getTimeString(double time, char separator= '_') const | makVrf::DtVrfSaveScenarioHandler | virtual |
| hiddenTerrainViews() const | makVrf::DtVrfSaveScenarioHandler | virtual |
| hiddenTerrainViews() | makVrf::DtVrfSaveScenarioHandler | virtual |
| initializeCheckpointedScenario(const DtFilename &scenarioName, double simTime) | makVrf::DtVrfSaveScenarioHandler | virtual |
| instance(makVrv::DtDe &de) | makVrf::DtVrfSaveScenarioHandler | static |
| isDefaultObserverView(const std::string &) const | makVrf::DtVrfSaveScenarioHandler | virtual |
| isValidScenarioExtension(const DtString &extension) const | makVrf::DtVrfSaveScenarioHandler | virtual |
| makeRelativeTo(QString origFile, QString path) const | makVrf::DtVrfSaveScenarioHandler | virtual |
| myCheckpointIdentifier | makVrf::DtVrfSaveScenarioHandler | protected |
| myDe | makVrf::DtVrfSaveScenarioHandler | protected |
| myDefaultObserverView | makVrf::DtVrfSaveScenarioHandler | protected |
| myHiddenTerrainViews | makVrf::DtVrfSaveScenarioHandler | protected |
| myRootSaveSimTime | makVrf::DtVrfSaveScenarioHandler | protected |
| myRootSaveTimeSet | makVrf::DtVrfSaveScenarioHandler | protected |
| mySaving | makVrf::DtVrfSaveScenarioHandler | protected |
| myScenario | makVrf::DtVrfSaveScenarioHandler | mutableprotected |
| myStartingDirectory | makVrf::DtVrfSaveScenarioHandler | mutableprotected |
| newScenario() | makVrf::DtVrfSaveScenarioHandler | virtual |
| preserveMappings(void *) | makVrf::DtVrfSaveScenarioHandler | protectedstatic |
| processPreserveMappings() | makVrf::DtVrfSaveScenarioHandler | protectedvirtual |
| relativePath() const | makVrf::DtVrfSaveScenarioHandler | protectedvirtual |
| savedFilename() const | makVrf::DtVrfSaveScenarioHandler | |
| saveGuiSettings(const QString &scenarioname, QString &guiSettingsName, bool saveToZip) const | makVrf::DtVrfSaveScenarioHandler | protectedvirtual |
| saveObserverViews(const QString &scenarioname, QString &observerSettingsName, bool saveToZip) const | makVrf::DtVrfSaveScenarioHandler | protectedvirtual |
| saveOverlays(const QString &scenarioName, QString &overlayName, bool saveToZip) const | makVrf::DtVrfSaveScenarioHandler | protectedvirtual |
| saveScenario(bool forceOverwrite=false, bool queueSave=false, bool useScenarioNameAsSeed=true) | makVrf::DtVrfSaveScenarioHandler | virtual |
| saveScenario(const QString &s, bool setAsSaved=true, bool queueSave=false, bool preserveBackendMappings=true, bool startPlayingAfterSave=false) | makVrf::DtVrfSaveScenarioHandler | virtual |
| saveScenario(const DtFilename &s, bool setAsSaved=true, bool queueSave=false, bool preserveBackendMappings=true, bool startPlayingAfterSave=false) | makVrf::DtVrfSaveScenarioHandler | virtual |
| saveScenarioAs() | makVrf::DtVrfSaveScenarioHandler | virtual |
| saveScenarioName(bool askIfDoesNotExist=true, bool *asked=0, bool useScenarioNameAsSeed=true) const | makVrf::DtVrfSaveScenarioHandler | virtual |
| saveSelectionGroups(const QString &scenarioName, QString &selectionGroups, bool saveToZip) const | makVrf::DtVrfSaveScenarioHandler | protectedvirtual |
| saving() const | makVrf::DtVrfSaveScenarioHandler | inlinevirtual |
| scenario() const | makVrf::DtVrfSaveScenarioHandler | inline |
| scenarioExtentInformation() const | makVrf::DtVrfSaveScenarioHandler | virtual |
| setCheckpointIdentifier(const std::string &) | makVrf::DtVrfSaveScenarioHandler | virtual |
| setDataIntoScenario(DtScenario &) | makVrf::DtVrfSaveScenarioHandler | virtual |
| setDefaultObserverView(const std::string &) | makVrf::DtVrfSaveScenarioHandler | virtual |
| setHiddenTerrainViews(const std::string &) | makVrf::DtVrfSaveScenarioHandler | virtual |
| setSaving(bool) | makVrf::DtVrfSaveScenarioHandler | virtual |
| setScenario(const DtScenario *) | makVrf::DtVrfSaveScenarioHandler | virtual |
| setStartingDirectory(const QString &) | makVrf::DtVrfSaveScenarioHandler | virtual |
| setTerrainViewVisible(const std::string &, bool vis) | makVrf::DtVrfSaveScenarioHandler | virtual |
| setupScenarioToSave(const QString &filename, bool setAsSaved) | makVrf::DtVrfSaveScenarioHandler | virtual |
| signal_scenarioAboutToBeSaved | makVrf::DtVrfSaveScenarioHandler | |
| signal_scenarioInformationAboutToBeSaved | makVrf::DtVrfSaveScenarioHandler | |
| startingDirectory() const | makVrf::DtVrfSaveScenarioHandler | virtual |
| terrainViewHidden(const std::string &) const | makVrf::DtVrfSaveScenarioHandler | virtual |
| ~DtVirtualBaseClass() | makVrv::DtVirtualBaseClass | virtual |
| ~DtVrfSaveScenarioHandler() | makVrf::DtVrfSaveScenarioHandler | virtual |