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makVrv::DtEntity3dFacade Member List

This is the complete list of members for makVrv::DtEntity3dFacade, including all inherited members.

acceleration() const makVrv::DtEntity3dFacadevirtual
addTidalStreamWake()makVrv::DtEntity3dFacadevirtual
addTidalStreamWake(double wakeLength, double draft, double maxWaveAmplitude)makVrv::DtEntity3dFacadevirtual
addTidalStreamWake(const std::string &modelDefinitionName)makVrv::DtEntity3dFacadevirtual
addWake()makVrv::DtEntity3dFacadevirtual
angularVelocity() const makVrv::DtEntity3dFacadevirtual
articulatedModelAgent()makVrv::DtEntity3dFacadevirtual
articulatedModelDefinition() const makVrv::DtEntity3dFacadevirtual
createWaterClampingUpdater()makVrv::DtEntity3dFacadeprotectedvirtual
destroyWaterClampingUpdater()makVrv::DtEntity3dFacadeprotectedvirtual
DtEntity3dFacade(DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsMgr, DtElementID id, bool distribute=false)makVrv::DtEntity3dFacade
DtEntity3dFacade(DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsMgr, DtElementID id, int modelset, bool distribute=false)makVrv::DtEntity3dFacade
elementId() const makVrv::DtEntity3dFacadevirtual
init()makVrv::DtEntity3dFacadeprotected
modelSet() const makVrv::DtEntity3dFacadevirtual
myBuoyancyLODDistanceChangedConnectionmakVrv::DtEntity3dFacadeprotected
myConnectionsmakVrv::DtEntity3dFacadeprotected
myDeadReckonUpdaterAgentmakVrv::DtEntity3dFacadeprotected
myDistributeFlagmakVrv::DtEntity3dFacadeprotected
myElementIdmakVrv::DtEntity3dFacadeprotected
myGroundClampingUpdaterAgentmakVrv::DtEntity3dFacadeprotected
myIsWaterClampingmakVrv::DtEntity3dFacadeprotected
myModelAgentmakVrv::DtEntity3dFacadeprotected
myModelDefinitionNamemakVrv::DtEntity3dFacadeprotected
myModelSetmakVrv::DtEntity3dFacadeprotected
mySceneInterfacemakVrv::DtEntity3dFacadeprotected
mySceneObjectAgentmakVrv::DtEntity3dFacadeprotected
mySharedSettingsManagermakVrv::DtEntity3dFacadeprotected
mySurfaceClampingUpdaterAgentmakVrv::DtEntity3dFacadeprotected
myTidalStreamWakeModelAgentmakVrv::DtEntity3dFacadeprotected
myTidalStreamWakeUpdaterAgentmakVrv::DtEntity3dFacadeprotected
myWakeModelAgentmakVrv::DtEntity3dFacadeprotected
myWakeUpdaterAgentmakVrv::DtEntity3dFacadeprotected
myWaterClampingLodmakVrv::DtEntity3dFacadeprotected
myWaterClampingUpdaterAgentmakVrv::DtEntity3dFacadeprotected
myWaterlineOffsetmakVrv::DtEntity3dFacadeprotected
orientation() const makVrv::DtEntity3dFacadevirtual
position() const makVrv::DtEntity3dFacadevirtual
removeTidalStreamWake()makVrv::DtEntity3dFacadevirtual
sceneObjectAgent()makVrv::DtEntity3dFacade
setAcceleration(const DtVector32 &acceleration)makVrv::DtEntity3dFacadevirtual
setAngularVelocity(const DtVector32 &angularVelocity)makVrv::DtEntity3dFacadevirtual
setArticulatedModelDefinition(const std::string &modelName)makVrv::DtEntity3dFacadevirtual
setDeadReckoningEnabled(bool position, bool velocity, bool orientation)makVrv::DtEntity3dFacadevirtual
setGroundClampingMode(DtGroundClampingUpdater::GroundClampingMode mode)makVrv::DtEntity3dFacadevirtual
setLightpointMaxDistance(float distance)makVrv::DtEntity3dFacadevirtual
setModelScalingEnabled(bool enabled)makVrv::DtEntity3dFacadevirtual
setOrientation(const DtTaitBryan &orientation)makVrv::DtEntity3dFacadevirtual
setPartOrientation(int partNumber, const DtTaitBryan &orientation, const DtVector &angularVelocity)makVrv::DtEntity3dFacadevirtual
setPartTranslation(int partNumber, const DtVector &translation, const DtVector &velocity)makVrv::DtEntity3dFacadevirtual
setPartVisibility(int partNumber, bool onOff)makVrv::DtEntity3dFacadevirtual
setPosition(const DtVector &position)makVrv::DtEntity3dFacadevirtual
setSmoothingEnabled(bool enabled)makVrv::DtEntity3dFacadevirtual
setSmoothingPeriod(float period)makVrv::DtEntity3dFacadevirtual
setSwitchState(int switchToSet, int value)makVrv::DtEntity3dFacadevirtual
setTidalStreamWakeCurrent(double speed, double direction)makVrv::DtEntity3dFacadevirtual
setTidalStreamWakeLod(double distance)makVrv::DtEntity3dFacadevirtual
setUpdateTypes(bool deadReckon=true, bool groundClamp=true)makVrv::DtEntity3dFacadevirtual
setVelocity(const DtVector32 &velocity)makVrv::DtEntity3dFacadevirtual
setVisible(bool visible)makVrv::DtEntity3dFacadevirtual
setWakeLODDistance(double distance)makVrv::DtEntity3dFacadevirtual
setWaterClamping(bool isWaterClamping)makVrv::DtEntity3dFacadevirtual
setWaterClampingLod(double lodRange)makVrv::DtEntity3dFacadevirtual
setWaterlineOriginOffset(float offset)makVrv::DtEntity3dFacadevirtual
slot_buoyancyDefaultLODDistanceChanged(double distance)makVrv::DtEntity3dFacadeprotectedvirtual
slot_globalBuoyancyChanged(bool enabled)makVrv::DtEntity3dFacadeprotectedvirtual
velocity() const makVrv::DtEntity3dFacadevirtual
visible() const makVrv::DtEntity3dFacadevirtual
wake()makVrv::DtEntity3dFacadevirtual
~DtEntity3dFacade()makVrv::DtEntity3dFacadevirtual

Document ID: Generated on Fri Apr 26 21:53:14 EDT 2019 from SVN revision 197883
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