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makVrv::DtOsgShaderUtils Member List

This is the complete list of members for makVrv::DtOsgShaderUtils, including all inherited members.

addDegenerateShadersIfNeeded(osg::StateSet *ss, osg::State &state, std::vector< unsigned int > &vertShaderVector, std::vector< unsigned int > &fragShaderVector, bool skip_shadow_shaders=false)makVrv::DtOsgShaderUtilsstatic
bindAttributes(const osg::GLExtensions *ext, const osg::StateSet *ss, int shader, int contextID)makVrv::DtOsgShaderUtilsstatic
generateModelInstanceShaders(osg::Node *node, const std::string &shaderName)makVrv::DtOsgShaderUtilsstatic
getNumGPUTextureImageUnits()makVrv::DtOsgShaderUtilsstatic
getVPShaderVector(osg::StateSet *ss, osg::State &state, unsigned int &shaderHash, std::vector< unsigned int > &vertShaderVector, std::vector< unsigned int > &fragShaderVector, bool skip_shadow_shaders=false)makVrv::DtOsgShaderUtilsstatic
markAllTextureAttributesDirty(osg::State &state)makVrv::DtOsgShaderUtilsstatic
restoreEverything(osg::State &state)makVrv::DtOsgShaderUtilsstatic
restoreOpenGLFBO(osg::State &state)makVrv::DtOsgShaderUtilsstatic
restoreOpenGLMode(osg::State &state, int stateToSet)makVrv::DtOsgShaderUtilsstatic
restoreOpenGLProgram(osg::State &state)makVrv::DtOsgShaderUtilsstatic
restoreOpenGLStateAttribute(osg::State &state, osg::StateAttribute::Type type)makVrv::DtOsgShaderUtilsstatic
s_shaderUniLocMapmakVrv::DtOsgShaderUtilsprivatestatic

Document ID: Generated on Fri Apr 26 21:53:14 EDT 2019 from SVN revision 197883
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