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VR-Forces 4.7 Class Documentation
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This is the complete list of members for makVrv::DtOsgShaderUtils, including all inherited members.
| addDegenerateShadersIfNeeded(osg::StateSet *ss, osg::State &state, std::vector< unsigned int > &vertShaderVector, std::vector< unsigned int > &fragShaderVector, bool skip_shadow_shaders=false) | makVrv::DtOsgShaderUtils | static |
| bindAttributes(const osg::GLExtensions *ext, const osg::StateSet *ss, int shader, int contextID) | makVrv::DtOsgShaderUtils | static |
| generateModelInstanceShaders(osg::Node *node, const std::string &shaderName) | makVrv::DtOsgShaderUtils | static |
| getNumGPUTextureImageUnits() | makVrv::DtOsgShaderUtils | static |
| getVPShaderVector(osg::StateSet *ss, osg::State &state, unsigned int &shaderHash, std::vector< unsigned int > &vertShaderVector, std::vector< unsigned int > &fragShaderVector, bool skip_shadow_shaders=false) | makVrv::DtOsgShaderUtils | static |
| markAllTextureAttributesDirty(osg::State &state) | makVrv::DtOsgShaderUtils | static |
| restoreEverything(osg::State &state) | makVrv::DtOsgShaderUtils | static |
| restoreOpenGLFBO(osg::State &state) | makVrv::DtOsgShaderUtils | static |
| restoreOpenGLMode(osg::State &state, int stateToSet) | makVrv::DtOsgShaderUtils | static |
| restoreOpenGLProgram(osg::State &state) | makVrv::DtOsgShaderUtils | static |
| restoreOpenGLStateAttribute(osg::State &state, osg::StateAttribute::Type type) | makVrv::DtOsgShaderUtils | static |
| s_shaderUniLocMap | makVrv::DtOsgShaderUtils | privatestatic |