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makVrv::DtOverlayRectangleModel Member List

This is the complete list of members for makVrv::DtOverlayRectangleModel, including all inherited members.

addedToSceneObject(const DtUniqueID &sceneObj, int modelSet, int visualizerType)makVrv::DtModelvirtual
addedToSceneObjectAsProp(const DtUniqueID &sceneObj)makVrv::DtModelvirtual
addPoint(const DtVector &point, int index)makVrv::DtOverlayRectangleModelvirtual
addToScene(const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)=0makVrv::DtModelprotectedpure virtual
addToSceneAsProp(const DtUniqueID &sceneObjectId)makVrv::DtModelinlineprotectedvirtual
boundingBoxCenter() const makVrv::DtModel
boundingBoxExtents() const makVrv::DtModel
className() const makVrv::DtModelvirtual
colorBlendingEnabled() const makVrv::DtModelvirtual
contributesToBound() const makVrv::DtModel
de()makVrv::DtModelinline
DtModel(DtDe &de, DtUniqueID id)makVrv::DtModel
DtOverlayPolygonModel(DtDe &de, DtUniqueID id)makVrv::DtOverlayPolygonModel
DtOverlayRectangleModel(DtDe &de, DtUniqueID id)makVrv::DtOverlayRectangleModel
DtPolygonModel(DtDe &de, DtUniqueID id)makVrv::DtPolygonModel
enableColorBlending(bool b)makVrv::DtModelvirtual
enableLighting(bool l)makVrv::DtModelvirtual
getBlendColor(float &r, float &g, float &b, float &a)makVrv::DtModelvirtual
getBoundingBoxCenter(double &x, double &y, double &z) const makVrv::DtModelvirtual
getBoundingBoxComponents(DtVector &minimum, DtVector &maximum)makVrv::DtModelvirtual
getBoundingBoxExtents(double &x, double &y, double &z) const makVrv::DtModel
initializeModelInstance()makVrv::DtModelprotectedvirtual
isProp()makVrv::DtModelvirtual
modelInstance()makVrv::DtModelvirtual
modelInstance() const makVrv::DtModelvirtual
modelSet() const makVrv::DtModelvirtual
myColorBlendingEnabledmakVrv::DtModelprotected
myDemakVrv::DtModelprotected
myUniqueIdmakVrv::DtModelprotected
orientation(int vtx=0) const makVrv::DtModel
origin() const =0makVrv::DtOverlayPolygonModelpure virtual
parentSceneObjectID() const makVrv::DtModel
point(int) const =0makVrv::DtPolygonModelpure virtual
pointCount() const =0makVrv::DtPolygonModelpure virtual
points() const =0makVrv::DtPolygonModelpure virtual
position(int vtx=0) const makVrv::DtModel
removedFromSceneObject()makVrv::DtModelvirtual
removeFromScene()=0makVrv::DtModelprotectedpure virtual
removePoint(int index)makVrv::DtOverlayRectangleModelvirtual
removePosition(int vtx)makVrv::DtModelvirtual
saveModelToFile(const std::string &filename)makVrv::DtModelvirtual
set2dOffset(int index, float x, float y)=0makVrv::DtOverlayPolygonModelpure virtual
set3dDirection2dLength(int index, float x, float y, float z, float len)=0makVrv::DtOverlayPolygonModelpure virtual
setBlendColor(float r, float g, float b, float a)makVrv::DtModelvirtual
setColor(float r, float g, float b, float a)=0makVrv::DtPolygonModelpure virtual
setContributesToBound(bool trueOrFalse)makVrv::DtModel
setDimensions(double width, double length, double altOffset)=0makVrv::DtOverlayRectangleModelpure virtual
setElementId(DtUniqueID id)makVrv::DtModelvirtual
setEventsEnabled(bool)=0makVrv::DtOverlayPolygonModelpure virtual
setEventWidth(float width)=0makVrv::DtOverlayPolygonModelpure virtual
setFill(bool)makVrv::DtPolygonModelvirtual
setFillPattern(const std::vector< unsigned int > &)=0makVrv::DtOverlayPolygonModelpure virtual
setGroup(int)=0makVrv::DtOverlayPolygonModelpure virtual
setInsideColor(float r, float g, float b, float a)=0makVrv::DtOverlayPolygonModelpure virtual
setIsSupportModel(bool isSupport)=0makVrv::DtModelpure virtual
setModelDefinition(const std::string &str)makVrv::DtModelvirtual
setModelInstance(DtModelInstance *modelInstance)makVrv::DtModelvirtual
setNumTextureTiles(double numTiles)=0makVrv::DtPolygonModelpure virtual
setOrientation(const DtTaitBryan &ori)makVrv::DtOverlayRectangleModelvirtual
makVrv::DtOverlayPolygonModel::setOrientation(int vtx, const DtTaitBryan &orientation)makVrv::DtModelvirtual
setOrigin(const DtVector &)=0makVrv::DtPolygonModelpure virtual
setOutline(bool)=0makVrv::DtOverlayPolygonModelpure virtual
setOutsideColor(float r, float g, float b, float a)=0makVrv::DtOverlayPolygonModelpure virtual
setPickable(bool enabled)=0makVrv::DtPolygonModelpure virtual
setPoint(int index, const DtVector &)=0makVrv::DtPolygonModelpure virtual
setPosition(int vtx, const DtVector &position)makVrv::DtModelvirtual
setSolid(bool isSolid)makVrv::DtModelvirtual
setSolidFillCenter(bool)=0makVrv::DtOverlayPolygonModelpure virtual
setStipplePattern(unsigned int stipplePattern)=0makVrv::DtPolygonModelpure virtual
setTexturePath(const std::string &texturePath)=0makVrv::DtPolygonModelpure virtual
setUseDynamicOrigin(bool)=0makVrv::DtPolygonModelpure virtual
setVisible(bool isVisible)makVrv::DtModelvirtual
setWidth(float width)=0makVrv::DtPolygonModelpure virtual
signal_modelChangedmakVrv::DtModel
signal_modelInstanceCreatedmakVrv::DtModel
signal_modelInstanceToBeDestroyedmakVrv::DtModel
signal_modelToBeDestroyedmakVrv::DtModel
signal_visibilityChangeRequestedmakVrv::DtModel
slot_modelInstanceChanged(DtModelInstance *instance)makVrv::DtModelprotected
TransformList typedefmakVrv::DtModelprotected
transformSize() const makVrv::DtModel
visible() const makVrv::DtModelvirtual
visualizerType() const makVrv::DtModel
~DtModel()makVrv::DtModelvirtual
~DtOverlayPolygonModel()makVrv::DtOverlayPolygonModelvirtual
~DtOverlayRectangleModel()makVrv::DtOverlayRectangleModelvirtual
~DtPolygonModel()makVrv::DtPolygonModelvirtual

Document ID: Generated on Fri Apr 26 21:53:14 EDT 2019 from SVN revision 197883
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