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makVrv::DtShadowSettingsObject Member List

This is the complete list of members for makVrv::DtShadowSettingsObject, including all inherited members.

adjustFarAndFlagsBasedOnHAT() const makVrv::DtShadowSettingsObjectinline
antiFlickerQuantizationFactor() const makVrv::DtShadowSettingsObjectinline
blendCascadesBoundaries() const makVrv::DtShadowSettingsObjectinline
cloudsCastsShadows() const makVrv::DtShadowSettingsObjectinline
dataStorageScheme() const makVrv::DtShadowSettingsObjectinline
dirty() const makVrv::DtShadowSettingsObjectinline
DtShadowSettingsObject(DtDe &de, DtUniqueID id, const std::string &name="")makVrv::DtShadowSettingsObject
entitiesCastsShadows() const makVrv::DtShadowSettingsObjectinline
esmDarkeningFactor() const makVrv::DtShadowSettingsObjectinline
evsmNegativeExponent() const makVrv::DtShadowSettingsObjectinline
evsmPositiveExponent() const makVrv::DtShadowSettingsObjectinline
farCascadeUpdateFrequency() const makVrv::DtShadowSettingsObjectinline
filteringScheme() const makVrv::DtShadowSettingsObjectinline
globalLightShadowMapSize() const makVrv::DtShadowSettingsObjectinline
maximumViewDistance() const makVrv::DtShadowSettingsObjectinline
mixedSplitInterpolationValue() const makVrv::DtShadowSettingsObjectinline
myAdjustFarAndFlagsBasedOnHATmakVrv::DtShadowSettingsObjectprotected
myBlendCascadesBoundariesmakVrv::DtShadowSettingsObjectprotected
myCloudsCastsShadowsmakVrv::DtShadowSettingsObjectprotected
myDataStorageSchememakVrv::DtShadowSettingsObjectprotected
myDemakVrv::DtShadowSettingsObjectprotected
myDirtymakVrv::DtShadowSettingsObjectprotected
myEntitiesCastsShadowsmakVrv::DtShadowSettingsObjectprotected
myFarCascadeUpdateFrequencymakVrv::DtShadowSettingsObjectprotected
myFilteringSchememakVrv::DtShadowSettingsObjectprotected
myGlobalLightShadowMapSizemakVrv::DtShadowSettingsObjectprotected
myMaximumViewDistancemakVrv::DtShadowSettingsObjectprotected
myMixedSplitInterpmakVrv::DtShadowSettingsObjectprotected
myNamemakVrv::DtShadowSettingsObjectprotected
myNumAdditionalPassesPerCascademakVrv::DtShadowSettingsObjectprotected
myNumPersistentPassesPerCascademakVrv::DtShadowSettingsObjectprotected
myNumSplitsmakVrv::DtShadowSettingsObjectprotected
myPcfFilterWidthmakVrv::DtShadowSettingsObjectprotected
myPoissonDiskSamplingSchememakVrv::DtShadowSettingsObjectprotected
myPolygonOffsetFactormakVrv::DtShadowSettingsObjectprotected
myPolygonOffsetUnitsmakVrv::DtShadowSettingsObjectprotected
myPreFilteringSchememakVrv::DtShadowSettingsObjectprotected
myPropsCastsShadowsmakVrv::DtShadowSettingsObjectprotected
myQualitymakVrv::DtShadowSettingsObjectprotected
mySDSMReadBackLatencymakVrv::DtShadowSettingsObjectprotected
mySDSMRenderIntervalmakVrv::DtShadowSettingsObjectprotected
myShadowAmbientFactormakVrv::DtShadowSettingsObjectprotected
myShadowStabilizationSchememakVrv::DtShadowSettingsObjectprotected
mySplitDistanceComputeSchememakVrv::DtShadowSettingsObjectprotected
mySplitSelectionSchememakVrv::DtShadowSettingsObjectprotected
mySpotLightShadowMapSizemakVrv::DtShadowSettingsObjectprotected
myTerrainCastsShadowsmakVrv::DtShadowSettingsObjectprotected
myUseCachedFarCascademakVrv::DtShadowSettingsObjectprotected
myUseCameraDepthBufferForSDSMmakVrv::DtShadowSettingsObjectprotected
myUseFrontFaceCullingmakVrv::DtShadowSettingsObjectprotected
myUseMaximumViewDistancemakVrv::DtShadowSettingsObjectprotected
myUsePolygonOffsetmakVrv::DtShadowSettingsObjectprotected
myUseSDSMmakVrv::DtShadowSettingsObjectprotected
myUseViewportMulticastmakVrv::DtShadowSettingsObjectprotected
myVisualizeShadowsmakVrv::DtShadowSettingsObjectprotected
name()makVrv::DtShadowSettingsObjectinline
numAdditionalPassesPerCascade() const makVrv::DtShadowSettingsObjectinline
numberOfSplits() const makVrv::DtShadowSettingsObjectinline
numPersistentPassesPerCascade() const makVrv::DtShadowSettingsObjectinline
pcfFilterWidth() const makVrv::DtShadowSettingsObjectinline
poissonDiskSamplingScheme() const makVrv::DtShadowSettingsObjectinline
polygonOffsetFactor(unsigned int splitIndex) const makVrv::DtShadowSettingsObject
polygonOffsetUnits(unsigned int splitIndex) const makVrv::DtShadowSettingsObject
preFilteringScheme() const makVrv::DtShadowSettingsObjectinline
propsCastsShadows() const makVrv::DtShadowSettingsObjectinline
quality() const makVrv::DtShadowSettingsObjectinline
sdsmReadBackLatency() const makVrv::DtShadowSettingsObjectinline
sdsmRenderInterval() const makVrv::DtShadowSettingsObjectinline
setAdjustFarAndFlagsBasedOnHAT(bool enabled)makVrv::DtShadowSettingsObjectinline
setAntiFlickerQuantizationFactor(float antiFlickerQuantizationFactor)makVrv::DtShadowSettingsObject
setBlendCascadesBoundaries(bool blendCascadesBoundaries)makVrv::DtShadowSettingsObject
setCloudsCastsShadows(bool castShadows)makVrv::DtShadowSettingsObject
setDataStorageScheme(makArchives::DtShadowSettingsRecord::DataStorageScheme dataStorageScheme)makVrv::DtShadowSettingsObject
setDirty(bool dirty)makVrv::DtShadowSettingsObject
setEntitiesCastsShadows(bool castShadows)makVrv::DtShadowSettingsObject
setESMDarkeningFactor(double esmDarkeningFactor)makVrv::DtShadowSettingsObject
setEVSMNegativeExponent(double evsmNegativeExponent)makVrv::DtShadowSettingsObject
setEVSMPositiveExponent(double evsmPositiveExponent)makVrv::DtShadowSettingsObject
setFarCascadeUpdateFrequency(float value)makVrv::DtShadowSettingsObjectinline
setFilteringScheme(makArchives::DtShadowSettingsRecord::FilteringScheme filteringScheme)makVrv::DtShadowSettingsObject
setGlobalLightShadowMapSize(unsigned int size)makVrv::DtShadowSettingsObject
setMaximumViewDistance(double viewDistance)makVrv::DtShadowSettingsObject
setMixedSplitInterpolationValue(double interp)makVrv::DtShadowSettingsObject
setNameAndRegister(const std::string &name, int quality)makVrv::DtShadowSettingsObject
setNumAdditionalPassesPerCascade(unsigned int numPasses)makVrv::DtShadowSettingsObject
setNumberOfSplits(unsigned int numSplits)makVrv::DtShadowSettingsObject
setNumPersistentPassesPerCascade(unsigned int numPasses)makVrv::DtShadowSettingsObject
setPcfFilterWidth(unsigned int pcfFilterWidth)makVrv::DtShadowSettingsObject
setPoissonDiskSamplingScheme(makArchives::DtShadowSettingsRecord::PoissonDiskSamplingScheme poissonDiskSamplingScheme)makVrv::DtShadowSettingsObject
setPolygonOffset(unsigned int splitIndex, float factor, float units)makVrv::DtShadowSettingsObject
setPreFilteringScheme(makArchives::DtShadowSettingsRecord::PreFilteringScheme preFilteringScheme)makVrv::DtShadowSettingsObject
setPropsCastsShadows(bool castShadows)makVrv::DtShadowSettingsObject
setSDSMReadBackLatency(unsigned int sdsmReadBackLatency)makVrv::DtShadowSettingsObject
setSDSMRenderInterval(double sdsmRenderInterval)makVrv::DtShadowSettingsObject
setShadowAmbientFactor(float shadowAmbientFactor)makVrv::DtShadowSettingsObject
setShadowStabilizationScheme(makArchives::DtShadowSettingsRecord::ShadowStabilizationScheme shadowStabilizationScheme)makVrv::DtShadowSettingsObject
setSplitDistanceComputeScheme(makArchives::DtShadowSettingsRecord::SplitDistanceComputeScheme splitDistanceComputeScheme)makVrv::DtShadowSettingsObject
setSplitFarDistanceBias(double bias)makVrv::DtShadowSettingsObject
setSplitNearDistanceMaximumBias(double bias)makVrv::DtShadowSettingsObject
setSplitNearDistanceMinimumBias(double bias)makVrv::DtShadowSettingsObject
setSplitSelectionScheme(makArchives::DtShadowSettingsRecord::SplitSelectionScheme splitSelectionScheme)makVrv::DtShadowSettingsObject
setSpotLightShadowMapSize(unsigned int size)makVrv::DtShadowSettingsObject
setTerrainCastsShadows(bool castShadows)makVrv::DtShadowSettingsObject
setUseCachedFarCascade(bool useCachedFarCascade)makVrv::DtShadowSettingsObject
setUseCameraDepthBufferForSDSM(bool useCameraDepthBufferForSDSM)makVrv::DtShadowSettingsObject
setUseFrontFaceCulling(bool useFrontFaceCulling)makVrv::DtShadowSettingsObject
setUseMaximumViewDistance(bool useMaximumViewDistance)makVrv::DtShadowSettingsObject
setUsePolygonOffset(bool usePolygonOffset)makVrv::DtShadowSettingsObject
setUseSDSM(bool useSDSM)makVrv::DtShadowSettingsObject
setUseViewportMulticast(bool useViewportMulticast)makVrv::DtShadowSettingsObject
setVisualizeShadows(bool visualizeShadows)makVrv::DtShadowSettingsObject
setVSMMininumVariance(double vsmMininumVariance)makVrv::DtShadowSettingsObject
shadowAmbientFactor() const makVrv::DtShadowSettingsObjectinline
shadowStabilizationScheme() const makVrv::DtShadowSettingsObjectinline
splitDistanceComputeScheme() const makVrv::DtShadowSettingsObjectinline
splitFarDistanceBias() const makVrv::DtShadowSettingsObjectinline
splitNearDistanceMaximumBias() const makVrv::DtShadowSettingsObjectinline
splitNearDistanceMinimumBias() const makVrv::DtShadowSettingsObjectinline
splitSelectionScheme() const makVrv::DtShadowSettingsObjectinline
spotLightShadowMapSize() const makVrv::DtShadowSettingsObjectinline
terrainCastsShadows() const makVrv::DtShadowSettingsObjectinline
useCachedFarCascade() const makVrv::DtShadowSettingsObjectinline
useCameraDepthBufferForSDSM() const makVrv::DtShadowSettingsObjectinline
useFrontFaceCulling() const makVrv::DtShadowSettingsObjectinline
useMaximumViewDistance() const makVrv::DtShadowSettingsObjectinline
usePolygonOffset() const makVrv::DtShadowSettingsObjectinline
useSDSM() const makVrv::DtShadowSettingsObjectinline
useViewportMulticast() const makVrv::DtShadowSettingsObjectinline
visualizeShadows() const makVrv::DtShadowSettingsObjectinline
vsmMininumVariance() const makVrv::DtShadowSettingsObjectinline
~DtShadowSettingsObject()makVrv::DtShadowSettingsObject

Document ID: Generated on Fri Apr 26 21:53:14 EDT 2019 from SVN revision 197883
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