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include
vrfutil
diGuyCharacterAnimationsTable.h
Go to the documentation of this file.
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/*******************************************************************************
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** Copyright (c) 2014 MaK Technologies, Inc.
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** All rights reserved.
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*******************************************************************************/
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#pragma once
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#include "
vrfutil/vrfutilDefines.h
"
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#include "
vrfutil/diGuyCharacterData.h
"
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#include <
readerWriter/rwList.h
>
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#include <list>
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class
DtDiGuyCharacterAnimationsEntry
;
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class
DtRwDIGuyAnimationsList
;
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class
DT_DLL_vrfutil
DtDiGuyCharacterAnimationsTable
:
public
DtRwList
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{
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public
:
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//default constructor
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DtDiGuyCharacterAnimationsTable
();
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DtDiGuyCharacterAnimationsTable
(
const
DtString
& name,
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DtReaderWriterRegistry
* parentRegistry = NULL);
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DtDiGuyCharacterAnimationsTable
(
const
DtSymbolString
& name,
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DtReaderWriterRegistry
* parentRegistry = NULL);
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DtDiGuyCharacterAnimationsTable
(
const
DtString
& name,
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const
DtDiGuyCharacterAnimationsTable
& orig,
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DtReaderWriterRegistry
* parentRegistry = NULL);
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DtDiGuyCharacterAnimationsTable
(
const
DtSymbolString
& name,
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const
DtDiGuyCharacterAnimationsTable
& orig,
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DtReaderWriterRegistry
* parentRegistry = NULL);
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const
DtDiGuyCharacterAnimationsTable
&
operator=
(
const
DtDiGuyCharacterAnimationsTable
& orig);
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virtual
~
DtDiGuyCharacterAnimationsTable
();
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virtual
DtDiGuyCharacterAnimationsTable
* clone(
const
DtString
& name,
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DtReaderWriterRegistry
* parentRegistry = NULL)
const
;
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virtual
DtDiGuyCharacterAnimationsTable
* clone(
const
DtSymbolString
& name,
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DtReaderWriterRegistry
* parentRegistry = NULL)
const
;
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virtual
AlternateNamesList
* availableCharacters();
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virtual
void
addCharacterAnimationsEntry(
const
DtDiGuyCharacterAnimationsEntry
& selectEntry);
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virtual
DtDiGuyCharacterAnimationsEntry
* lookupEntryByName(
const
DtString
& characterName);
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virtual
DtString
displayNameForAnimation(
const
DtString
& kw)
const
;
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void
printInfoAboutUnmatchedEntries();
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protected
:
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virtual
DtlObjPtr
getData
(DtlObjPtr args,
const
DtReaderWriter::SearchPaths
& searchPaths,
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const
DtVariableBindingsList
& variableBindings);
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virtual
void
emptyList();
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virtual
void
copyList(
const
DtDiGuyCharacterAnimationsTable
& orig);
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virtual
void
addCharacterEntry(
DtDiGuyCharacterAnimationsEntry
* selectEntry);
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protected
:
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AlternateNamesList
myAvailableCharacters
;
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std::map<DtString, DtString>
myAnimationNames
;
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};
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Document ID: Generated on Fri Apr 26 21:53:14 EDT 2019 from SVN revision 197883
Copyright © 2005-2019 VT MAK. All Rights Reserved (
www.mak.com
)