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VR-Forces 4.7 Class Documentation
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VR-Forces comes with a number of built-in simulation object behavior models.
These behavior models are comprised of a collection of components and/or behavior model subsystems. You can modify existing simulation objects or create new ones with the Simulation Object Editor and the OPD Editor. This documentation is intended to bridge the gap between the definitions of individual simulation object parameters, which are part of the online help for the editors, and the corresponding classes that get instantiated at runtime. The links below describe the composition of some of the most common types of simulation objects available in VR-Forces.