VR-Forces 4.7 Class Documentation
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9.7 - Human Movement System

Table of Contents

The human movement system is a system of sensor, controller, and actuator components that comprise the movement model for individual human entities.

This system is configured on several entity types in VR-Forces, including civilian and dismounted infantry entities.

Defined in system definition file: human.sysdef

The human movement system can be configured as part of a human entity.

9.7.1 Components that Make Up the Human Movement System

The figure below shows which systems and simulation components are configured as part of the human movement system. The boxes (nodes) represent indivdiual DtSimComponent classes. The edges connecting the boxes indicate port or port group connections between components. Dotted lines indicate connections that are internal (private) to the system. Solid lines indicate public connections between the system and external systems and/or components.

human-movement-system.png

9.7.1.1 Sensors

9.7.1.2 Controllers

9.7.1.3 Actuators

Note
If you modify the system definition file, or any of the components it contains, multiple entity types may be affected.  All entity types that include this system in its parameter database file will be modified.

Document ID: Generated on Fri Apr 26 21:53:14 EDT 2019 from SVN revision 197883
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