VR-Forces 4.7 Class Documentation
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include
vrfGuiCore
entityMapperKey.h
Go to the documentation of this file.
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/*********************************************************************
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** Copyright (c) 1997 MaK Technologies, Inc.
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** All rights reserved.
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*********************************************************************/
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/*********************************************************************
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** $RCSfile: entityMapperKey.h,v $ $Revision: 1.2 $ $State: Exp $
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*********************************************************************/
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#pragma once
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#include <
vrfGuiCore/vrfGuiCore.h
>
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#include <
vrfExtProtocol/objectType.h
>
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#include <vlpi/entityType.h>
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#include <string>
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class
DtEntityType;
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namespace
makVrf
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{
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class
DT_DLL_VRFGUICORE
DtEntityMapperKey
:
public
DtEntityType
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{
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public
:
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static
const
int
DtAnyMatch
;
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DtEntityMapperKey
();
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DtEntityMapperKey
(
const
char
* p);
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DtEntityMapperKey
(
const
DtEntityType&,
int
force = -1);
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DtEntityMapperKey
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(
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int
force,
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int
kind,
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int
domain,
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int
country,
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int
category,
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int
subcategory,
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int
specific,
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int
extra
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);
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DtEntityMapperKey
(
int
force,
const
DtEntityType&);
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DtEntityMapperKey
(
const
DtEntityMapperKey
& orig);
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virtual
~
DtEntityMapperKey
();
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DtEntityMapperKey
& operator=(
const
DtEntityMapperKey
& rhs);
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DtEntityMapperKey
& operator=(
const
DtObjectType
& rhs);
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DtEntityMapperKey
& operator=(
const
DtEntityType& rhs);
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DtEntityMapperKey
& operator=(
const
char
* rhs);
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const
std::string& string()
const
;
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int
force
()
const
{
return
myForce;}
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void
setForce
(
int
force){myForce = force;}
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static
bool
isIed
(
const
DtEntityType& t) {
return
t.matchPattern(DtEntityType(2,2,0,3,1,1,-1)); };
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bool
operator==
(
const
DtEntityMapperKey
& rhs)
const
;
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virtual
bool
matchPattern(
const
DtEntityMapperKey
&pat)
const
;
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bool
operator!=
(
const
DtEntityMapperKey
& rhs)
const
;
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bool
operator<(
const
DtEntityMapperKey
& rhs)
const
;
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bool
operator>
(
const
DtEntityMapperKey
& rhs)
const
;
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int
& operator[](
int
);
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const
int
operator[](
int
)
const
;
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operator
DtObjectType
()
const
;
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virtual
bool
exactMatch(
const
DtEntityMapperKey
&)
const
;
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protected
:
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mutable
std::string
myStringRep
;
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int
myForce
;
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};
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inline
int
&
DtEntityMapperKey::operator[]
(
int
i)
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{
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switch
(i)
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{
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case
0:
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return
DtEntityKind;
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case
1:
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return
DtDomain;
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case
2:
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return
DtCountry;
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case
3:
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return
DtCategory;
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case
4:
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return
DtSubCategory;
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case
5:
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return
DtSpecific;
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case
6:
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return
DtExtra;
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case
7:
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return
myForce
;
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}
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return
myForce
;
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}
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inline
const
int
DtEntityMapperKey::operator[]
(
int
i)
const
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{
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switch
(i)
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{
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case
0:
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return
kind();
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case
1:
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return
domain();
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case
2:
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return
country();
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case
3:
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return
category();
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case
4:
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return
subCategory();
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case
5:
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return
specific();
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case
6:
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return
extra();
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case
7:
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return
force
();
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}
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return
force
();
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}
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}
Document ID: Generated on Fri Apr 26 21:53:14 EDT 2019 from SVN revision 197883
Copyright © 2005-2019 VT MAK. All Rights Reserved (
www.mak.com
)