31 parentRegistry = NULL);
34 parentRegistry = NULL);
59 virtual DtString dynamicTerrainType()
const;
60 virtual void setDynamicTerrainType(
const DtString& type);
66 virtual void setPowerType(
const DtString& type);
71 virtual DtString damageAlgorithm()
const;
72 virtual void setDamageAlgorithm(
const DtString& alg);
77 virtual double delay()
const;
78 virtual void setDelay(
double d);
83 virtual bool detonateOnDestroy()
const;
84 virtual void setDetonateOnDestroy(
bool v);
89 virtual const DtEntityType& detonationMunition()
const;
90 virtual void setDetonationMunition(
const DtEntityType& m);
95 virtual const std::map<DtRwReal, DtRwString>& terrainDamageTable()
const;
96 virtual void setTerrainDamageTable(
const std::map<DtRwReal, DtRwString>& table);
104 virtual void setAdditionalAlgorithmConfigValue(
const DtString& key,
const DtString& val);
120 return !(*
this == rhs);