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include
vrfLua
luaUtils.h
Go to the documentation of this file.
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/*******************************************************************************
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** Copyright (c) 2012 MAK Technologies, Inc.
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** All rights reserved.
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*******************************************************************************/
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#pragma once
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#include <
vrfLua/vrfLuaDefines.h
>
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#include "vlutil/vlString.h"
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#include <lua.hpp>
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#include <lauxlib.h>
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#include <lualib.h>
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#include <luabind/luabind.hpp>
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namespace
vrfLua
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{
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static
const
char
*
entrySeparator
=
":"
;
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static
const
char
*
objectSeparator
=
"|"
;
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template
<
class
T>
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T*
luaTypeCast
(luabind::object
const
& luaObject)
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{
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try
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{
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T* value = luabind::object_cast<T*>(luaObject);
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return
value;
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}
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catch
(luabind::cast_failed*)
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{
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return
0;
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}
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}
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template
<
class
T>
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T*
luaTypeCastNoThrow
(luabind::object
const
& luaObject)
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{
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boost::optional<T*> val;
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val = luabind::object_cast_nothrow<T*>(luaObject);
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if
(val)
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{
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return
val.get();
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//T* obj = new T(val.get());
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//return obj;
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}
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return
0;
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}
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DT_DLL_vrfLua
bool
DtLuaFunctionExists
(lua_State* luaState,
const
char
* functionName);
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DT_DLL_vrfLua
int
DtLuaErrorHandler
(lua_State *L) ;
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DT_DLL_vrfLua
int
DtLuaErrorHandlerToString
(lua_State *L);
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DT_DLL_vrfLua
int
DtLuaAppendPath
( lua_State* L,
const
char
* path );
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DT_DLL_vrfLua
int
DtLuaAppendPath
( lua_State* L,
const
std::vector<std::string>& paths );
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DT_DLL_vrfLua
void
DtLuaGetPath
(lua_State* L, std::vector<std::string>& paths);
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}
Document ID: Generated on Fri Apr 26 21:53:14 EDT 2019 from SVN revision 197883
Copyright © 2005-2019 VT MAK. All Rights Reserved (
www.mak.com
)