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munitionDispersalAngleDeterminant.h
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1 /*******************************************************************************
2 ** Copyright (c) 2019 MaK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
10 #pragma once
11 
13 #include <readerWriter/rwReal.h>
14 #include <matrix/dcm.h>
15 #include <matrix/vlVector.h>
16 
18 
23 {
24 public:
27 
29 
30  virtual DtMunitionDispersalDeterminant* clone() const;
31 
32  virtual DtMunitionDispersalAngleParams* dispersalAngleParams();
33 
36 
39  virtual void initializeDispersal(const DtPhysicalWorld* physicalWorld,
40  const DtVector& detonationLocation, DtSharedVrfObjectReference shooter);
41 
45  virtual void nextDetonationResult(DtVector& hitLocation,
46  DtSharedVrfObjectReference& hitEntity) const;
47 
48 protected:
49 
53 
55  double myRange;
56 
59 
62 
64  std::vector<const DtVrfObject*> myPossibleHitEntities;
65 };
66 

Document ID: Generated on Fri Apr 26 21:53:14 EDT 2019 from SVN revision 197883
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