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munitionDispersalDeterminant.h
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1 /*******************************************************************************
2 ** Copyright (c) 2019 MaK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
10 #pragma once
11 
14 
15 class DtPhysicalWorld;
16 
21 {
22 public:
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27 
28  virtual DtMunitionDispersalDeterminant* clone() const = 0;
29 
32  virtual void initializeDispersal(const DtPhysicalWorld* physicalWorld,
33  const DtVector& detonationLocation, DtSharedVrfObjectReference shooter);
34 
38  virtual void nextDetonationResult(DtVector& hitLocation,
39  DtSharedVrfObjectReference& hitEntity) const = 0;
40 
41 protected:
42 
46 
47 };
48 

Document ID: Generated on Fri Apr 26 21:53:14 EDT 2019 from SVN revision 197883
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