50 virtual void setDIGuyCharacter(
const DtString& character);
51 virtual const DtString & dIGuyCharacter()
const;
56 virtual void setDIGuyAnimation(
const DtString & animation);
57 virtual const DtString & dIGuyAnimation()
const;
62 virtual void setDIGuyUsingAnimationOffset(
bool usingOffset);
63 virtual bool dIGuyUsingAnimationOffset()
const;
69 virtual const DtVector& dIGuyAnimationOffset()
const;
74 virtual void setDIGuyAppearance(
const DtString & app);
75 virtual const DtString& dIGuyAppearance()
const;
80 virtual void setDIGuyBodyWeight(
double);
81 virtual double dIGuyBodyWeight()
const;
86 virtual void setDIGuyHandItem(
const DtString & app);
87 virtual const DtString& dIGuyHandItem()
const;
92 virtual void setDIGuyHead(
const DtString & app);
93 virtual const DtString& dIGuyHead()
const;
101 virtual void setUsingRandomAppearances(
bool useRandom);
109 virtual DtString nextRandomAppearance();
116 virtual void setUsingRandomHandItems(
bool useRandom);
124 virtual DtString nextRandomHandItem();
131 virtual void setUsingRandomHeads(
bool useRandom);