28 class DtSimObjectEntry;
49 virtual bool hasWeaponSystemsForEntity(
const DtUUID&)
const;
52 virtual void weaponSystems(std::vector<DtUUID> entities,
DtWeaponList& weaponSystems);
57 virtual void updateWeaponSystems(
const DtUUID&,
bool getResources=
false);
62 virtual void clearEntityEntry(
const DtUUID&);