12 #include <osg/PositionAttitudeTransform>
18 namespace tutorialDistributedSimulation4A
32 virtual const std::string&
className()
const;
virtual const std::string & className() const
Get the class name as a string.
Definition: DistributedSimulationDriver4A.h:21
osg::ref_ptr< osg::PositionAttitudeTransform > myPat
Definition: DistributedSimulationDriver4A.h:48
virtual bool onTick()
Tick the driver. If this driver needs to perform actions per the sim clock.
DtExerciseConn * myConnection
Definition: DistributedSimulationDriver4A.h:49
bool myConnectionState
Definition: DistributedSimulationDriver4A.h:50
double myRotationDegree
Definition: DistributedSimulationDriver4A.h:51
The DtDriver is an abstract class.
Definition: DtDriver.h:34
virtual ~DistributedSimulationDriver()
DTOR.
The DtAgentManager manages the distributed scene object framework.
Definition: DtAgentManager.h:38
Contains makVrv:DtDriver class.
virtual const std::string & instanceName() const
Get this driver's instance name.
DistributedSimulationDriver(DtAgentManager &agentManager, const std::string &instanceName)
CTOR.
virtual bool onStop()
Called when the driver is stopped by the display engine.
DtAgentManager & agentManager()
Get the master scene for this host.
virtual bool onStart()
Called when the driver is started by the display engine Restores state that existed the last time the...