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Dt3DAreaFacade.h
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1 /*******************************************************************************
2 ** Copyright (c) 2019 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
11 #include <vrvCore/vrvCore.h>
13 
14 namespace makVrv
15 {
16  class DtExtrudedPolygonModelAgent;
17 
22  {
23  public:
25  Dt3DAreaFacade(DtAgentManagerInterface&, DtSceneObjectAgent* agent,
26  DtElementID id, int modelSet);
27 
29  Dt3DAreaFacade(DtAgentManagerInterface&, int modelSet, DtElementID id, bool distribute = true);
30 
32  virtual ~Dt3DAreaFacade();
33 
35  virtual void setLineWidth(int);
36 
39  virtual void setScribeWidth(float width);
40 
42  int scribeWidth() const;
43 
47  virtual void setScribeAllPolygons(bool);
48 
50  virtual void setSolid(bool b);
51 
53  virtual void setOutsideColor(float r, float g, float b, float a);
54 
56  virtual void setSelectedOutsideColor(float r, float g, float b, float a);
57 
59  virtual void updateColors();
60 
64  virtual void setScribed(bool);
65 
67  virtual void setScribeColor(float r, float g, float b, float a);
68 
70  virtual void setSelectedScribeColor(float r, float g, float b, float a);
71 
73  virtual void setLineHeight(float);
74 
81  virtual void setUpExtent(float);
82  virtual float upExtent() const;
83 
84  virtual void setDownExtent(float);
85  virtual float downExtent() const;
86 
87  virtual void setLeftExtent(float);
88  virtual float leftExtent() const;
89 
90  virtual void setRightExtent(float);
91  virtual float rightExtent() const;
93 
94  protected:
96  void createAreaAgent();
97 
98  protected:
99  DtExtrudedPolygonModelAgent* myExtrudedArea;
101  float myUpExtent;
108 
109  float myScribeColor[4];
110  float mySelectedScribeColor[4];
111 
112  };
113 }
float myDownExtent
Definition: Dt3DAreaFacade.h:102
bool myScribeColorSet
Definition: Dt3DAreaFacade.h:105
Contains DtAreaFacadeBase class.
Definition: DtAreaFacadeBase.h:28
float myLeftExtent
Definition: Dt3DAreaFacade.h:104
float myUpExtent
Definition: Dt3DAreaFacade.h:101
DtExtrudedPolygonModelAgent * myExtrudedArea
Definition: Dt3DAreaFacade.h:99
float myRightExtent
Definition: Dt3DAreaFacade.h:103
DtUniqueID DtElementID
The ElementID is a specific type of unique ID used to represent VR-Vantage uniquely defined elements...
Definition: DtUniqueID.h:26
float myLineHeight
Definition: Dt3DAreaFacade.h:100
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
float myScribeWidth
Definition: Dt3DAreaFacade.h:106
Contains Dt3DAreaFacade class.
Definition: Dt3DAreaFacade.h:21
The abstract interface necessary for agents.
Definition: DtAgentManagerInterface.h:36
bool mySelectedOutsideColorSet
Definition: Dt3DAreaFacade.h:107
Contains DLL export macros.

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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