VR-Forces 4.8 Class Documentation
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
Dt3DTextModel.h
Go to the documentation of this file.
1 /******************************************************************************
2 ** Copyright (c) 2008 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 /******************************************************************************
6 ** $RCSfile: Dt3DTextModel.h,v $ $Revision: 1.10 $ $State: Exp $
7 ******************************************************************************/
8 
12 
13 #pragma once
14 
15 #include <vrvCore/DtModel.h>
16 
17 namespace makVrv
18 {
24  {
25  public:
27  Dt3DTextModel(DtDe& de, DtUniqueID id);
28 
30  virtual ~Dt3DTextModel();
31 
33  virtual void setColor( float r, float g, float b, float a ) = 0;
34 
36  virtual void setFont( const std::string& fontName ) = 0;
37 
39  virtual void setFontSize( double size ) = 0;
40 
42  virtual void setText( const std::string& text ) = 0;
43  };
44 }
Dt3DTextModel is eyepoint-aligned text located in 3D database coordinates.
Definition: Dt3DTextModel.h:23
voidpf void uLong size
Definition: ioapi.h:39
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
unsigned long long DtUniqueID
Definition: DtUniqueID.h:22
Contains makVrv::DtModel class.
A model which owns a single model instance.
Definition: DtModel.h:56
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
Copyright © 2005-2020 MAK Technologies. All Rights Reserved (www.mak.com)