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DtAnimationModel.h
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1 /******************************************************************************
2 ** Copyright (c) 2019 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
6 
10 
11 #ifndef DtAnimationModel_H_
12 #define DtAnimationModel_H_
13 
14 #include <vrvCore/vrvCore.h>
15 #include <vrvCore/DtModel.h>
17 
18 #include <matrix/vlVector.h>
19 
20 namespace makVrv
21 {
22  class DtAnimationModelInstance;
23 
27  {
28  public:
29 
32 
34  virtual ~DtAnimationModel();
35 
38  virtual const std::string& className() const = 0;
39 
41  virtual void setDuration(double seconds) = 0;
42 
44  virtual void stop() = 0;
45 
47  virtual void start() = 0;
48 
50  virtual void pause() = 0;
51 
53  virtual void resume() = 0;
54 
56  virtual void setLoopMode(bool loopOn) = 0;
57 
59  virtual void setReverseAnimation(bool reverse) = 0;
60 
62  virtual bool supportsMultithreadedLoad();
63 
64  protected:
65 
66  };
67 }
68 
69 #endif
70 
A model of an animation (osg::Sequence in this case)
Definition: DtAnimationModel.h:26
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
unsigned long long DtUniqueID
Definition: DtUniqueID.h:22
Contains makVrv::DtModel class.
A model which owns a single model instance.
Definition: DtModel.h:56
Contains makVrv::DtBackgroundLoader class.
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
Contains DLL export macros.

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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