32 virtual void setStartPoint(
const osg::Vec3& position );
35 virtual void setEndPoint(
const osg::Vec3& position );
38 virtual void setVisible(
bool isVisible);
42 virtual void updateTransform();
44 void spanTwoPoints( osg::Matrix& cylinderTransform );
osg::Vec3 myEndPoint
Definition: DtAttachedCylinderModelInstance.h:49
Contains makVrv::DtCylinderModelInstance class.
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
The model instance to draw a cylinder spanning between two poitns.
Definition: DtAttachedCylinderModelInstance.h:20
The model instance to draw a cylinder.
Definition: DtCylinderModelInstance.h:25
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
osg::Vec3 myStartPoint
Definition: DtAttachedCylinderModelInstance.h:48