14 #include <matrix/vlTaitBryan.h>
16 #include <matrix/vlVector.h>
34 virtual void update(
double simTime );
37 virtual void setClamped(
bool);
40 virtual bool computeGroundClampingHit(
const DtVector& up,
44 virtual DtTaitBryan computeOrientation(
const DtVector& pos,
double topoHeading)
const;
48 virtual void setOutputPosition(
const DtVector& position );
52 virtual void setOutputPositionAndOrientation(
const DtVector& position,
const DtTaitBryan& orientation);
Scene Object Updater.
Definition: DtSceneObjectUpdater.h:36
Contains the declaration for makVrv::DtSceneObjectUpdater.
DtTaitBryan myOrientation
Definition: DtBoxUpdater.h:56
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
bool myClamped
Definition: DtBoxUpdater.h:57
unsigned long long DtUniqueID
Definition: DtUniqueID.h:22
DtVector myClampedOrigin
Definition: DtBoxUpdater.h:55
bool myOrientationCalculated
Definition: DtBoxUpdater.h:58
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
DtBoxUpdater is an update makes sure points for a box conform to that of a box and will update them i...
Definition: DtBoxUpdater.h:24
Contains DLL export macros.