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DtDiGuyOsgGraphicsShaderInstance.h
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1 /******************************************************************************
2 ** Copyright (c) 2020 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
6 #pragma once
7 
8 /*********************************************************************
9  **
10  *2 DtDiGuyOsgGraphicsShaderInstance
11  **
12  */
13 
14 #include <diguyGraphicsShaderInstance.h>
15 #include <osg/Uniform>
16 #include <osg/StateSet>
17 
18 #define DIGUY_USE_SHADER_COMPOSITION
19 
25 
27 {
28 
29 public:
30 
31  DtDiGuyOsgGraphicsShaderInstance(void* internal_data);
33 
34 
35  osg::StateSet* get_state_set();
36 
39 
40 protected:
41 
43 };
44 
45 
51 
osg::ref_ptr< osg::Uniform > m_ufrm_textures_enabled
Definition: DtDiGuyOsgGraphicsShaderInstance.h:38
diguyGraphicsShaderInstance * DtDiGuyOsgGraphicsShaderInstance_create_func(void *internal_data)
Create function declaration.
Class declaration.
Definition: DtDiGuyOsgGraphicsShaderInstance.h:26
osg::ref_ptr< osg::Uniform > m_ufrm_apply_matrices_flag
Definition: DtDiGuyOsgGraphicsShaderInstance.h:37
osg::ref_ptr< osg::StateSet > m_shader_state_set
Definition: DtDiGuyOsgGraphicsShaderInstance.h:42
DtDiGuyOsgGraphicsShaderInstance(void *internal_data)

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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