23 class DtDisplayConfiguration;
24 class DtWindowConfiguration;
25 class DtWindowManager;
26 class DtDisplayProctor;
45 void realizeConfiguration();
54 virtual bool destroyWindow(
const std::string& displayName,
const std::string& windowName );
57 virtual bool modifyWindow(
const std::string& displayName,
const std::string& windowName,
71 static const char* className();
79 virtual bool isVisibleAndCloseToCamera(
81 float sphereCenterX,
float sphereCenterY,
float sphereCenterZ,
82 float upX,
float upY,
float upZ)
const;
DtWindowManager * myWindowManager
Definition: DtDisplay.h:87
Component which knows how to make windows.
Definition: DtWindowManager.h:32
Component which owns how the application is displayed.
Definition: DtDisplay.h:30
The abstract Window engine handler.
Definition: DtDisplayProctor.h:30
This owns a list of channel configurations.
Definition: DtWindowConfiguration.h:31
DtDisplayConfiguration & myDisplayConfiguration
Definition: DtDisplay.h:88
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
This owns a list of window configurations.
Definition: DtDisplayConfiguration.h:47
static const char * myClassName
Definition: DtDisplay.h:90
DtDisplayProctor * myDisplayProctor
Definition: DtDisplay.h:89
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
DtDe & de()
Definition: DtDisplay.h:73
DtDe & myDe
Definition: DtDisplay.h:86
Contains DLL export macros.