16 #include <matrix/vlVector.h>
19 using namespace makArchives;
23 class DtEntityStateListener;
24 class DtGroundClampingUpdaterAgent;
25 class DtSurfaceClampingUpdaterAgent;
26 class DtWaterClampingUpdaterAgent;
27 class DtDeadReckonUpdaterAgent;
28 class DtEmbarkationUpdaterAgent;
29 class DtTerrainScalingUpdaterAgent;
47 virtual void setLocation(
const DtVector&);
50 virtual void setLocation(
const DtVector&,
double time);
54 virtual void setOrientation(
const DtTaitBryan&);
57 virtual void setOrientation(
const DtTaitBryan&,
double time);
61 virtual void setVelocity(
const DtVector32&);
64 virtual void setVelocity(
const DtVector32&,
double time);
68 virtual void setAngularVelocity(
const DtVector32&);
71 virtual void setAngularVelocity(
const DtVector32&,
double time);
75 virtual void setAcceleration(
const DtVector32&);
78 virtual void setAcceleration(
const DtVector32&,
double time);
80 virtual void setDeadReckoning(
bool position,
bool velocity,
83 virtual DtDeadReckonUpdaterAgent* findDeadReckoner();
86 virtual void setEmbarked(
const DtUniqueID&
id);
92 virtual void setSmoothingEnabled(
bool enabled);
95 virtual void setSmoothingPeriod(
float scale);
98 virtual void setFrozen(
bool isFrozen);
102 virtual void implementVisibility(
bool visible);
109 virtual void setGroundClampingCullingEnabled(
bool enabled);
112 virtual void setGroundClampingScale(
float scale);
115 virtual void setGroundClamping(
bool enabled);
119 virtual void setGroundClampingMode(
123 virtual void setPossibleGroundClampingModes(
132 virtual void setBuoyancyEnabled(
bool enabled );
136 virtual void setBuoyancyLod(
float lodDistance );
139 virtual void setWaterlineOriginOffset(
float offset );
143 virtual void setWaterClampingPossible(
bool enabled );
148 virtual void setIsAmphibious(
bool amphibious );
151 virtual bool isAmphibious()
const;
154 virtual void setDamageState(
int damageState);
156 virtual bool destroyed()
const;
158 virtual void resetSpatialAttributes();
162 return *myEntityListener;
173 virtual void createModelAgents();
174 virtual void destroyModelAgents();
175 virtual void setModelDefinitionForAgents();
177 virtual void startDeadReckoning();
178 virtual void startEmbarked();
179 virtual void startGroundClamping();
180 virtual void startWaterClamping();
182 virtual void endEmbarked();
183 virtual void endGroundClamping();
184 virtual void endWaterClamping();
186 virtual void buildSurfaceClampingUpdater();
187 virtual void buildGroundClampingUpdater();
189 virtual void connectClampingUpdaters();
190 virtual void slot_buoyancyDefaultLODDistanceChanged(
float distance );
191 virtual void slot_buoyancyMinimumCullDistanceChanged(
float distance );
192 virtual void slot_buoyancyCullTypeChanged(
float myBuoyancyMinimumCullDistance
Definition: DtEntityKinStateVisualizer.h:215
DtEntityStateListener & entityStateListener()
Definition: DtEntityKinStateVisualizer.h:160
Contains makVrv:DtSceneObjectVisualizer class.
DtDeadReckonUpdaterAgent * myDeadReckonUpdaterAgent
Definition: DtEntityKinStateVisualizer.h:198
DtTerrainScalingUpdaterAgent * myTerrainScalingUpdaterAgent
Definition: DtEntityKinStateVisualizer.h:203
DtGroundClampingUpdater::GroundClampingMode myPossibleGroundClampingModes
Definition: DtEntityKinStateVisualizer.h:227
bool myBuoyancyEnabled
Definition: DtEntityKinStateVisualizer.h:212
bool myIsAmphibious
Definition: DtEntityKinStateVisualizer.h:231
Definition: DtStateVisualizer.h:309
std::string myMotionModel
Definition: DtEntityKinStateVisualizer.h:224
DtStateVisualizerCreatorTemplate< DtEntityKinStateVisualizer > DtEntityKinStateVisualizerCreator
Creator that will be registered with the state visualizer factory to create this class.
Definition: DtEntityKinStateVisualizer.h:242
Base class for visualizing generic objects in the scene.
Definition: DtSceneObjectVisualizer.h:27
DtUniqueID myEmbarkedParentID
Definition: DtEntityKinStateVisualizer.h:206
DtEntityStateListener * myEntityListener
Same as myListener, but casted for convenience.
Definition: DtEntityKinStateVisualizer.h:235
bool myDRVel
Definition: DtEntityKinStateVisualizer.h:229
bool myEmbarkedFlag
Definition: DtEntityKinStateVisualizer.h:205
float myBuoyancyLod
Definition: DtEntityKinStateVisualizer.h:213
DtEntitySettingsRecord::BuoyancyCullType myBuoyancyCullType
Definition: DtEntityKinStateVisualizer.h:216
The DtBaseConnection is an abstract class.
Definition: DtBaseConnection.h:37
DtEmbarkationUpdaterAgent * myEmbarkationUpdaterAgent
Definition: DtEntityKinStateVisualizer.h:200
BuoyancyCullType
Definition: DtEntitySettingsRecord.h:22
DT_DLL_VRVCORE double distance(const makVrv::DtCoordinateSystem &, const DtVector &from, const DtVector &to)
Returns the distance from the two points.
DtGroundClampingUpdaterAgent * myGroundClampingUpdaterAgent
Definition: DtEntityKinStateVisualizer.h:199
bool myIsDestroyed
Definition: DtEntityKinStateVisualizer.h:218
bool myWaterClampingPossible
Definition: DtEntityKinStateVisualizer.h:217
bool myUseDefaultBuoyancyLOD
Definition: DtEntityKinStateVisualizer.h:232
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
bool myDrAlgorithmSet
Definition: DtEntityKinStateVisualizer.h:219
DtWaterClampingUpdaterAgent * myWaterClampingUpdaterAgent
Definition: DtEntityKinStateVisualizer.h:202
DtSurfaceClampingUpdaterAgent * mySurfaceClampingUpdaterAgent
Definition: DtEntityKinStateVisualizer.h:201
unsigned long long DtUniqueID
Definition: DtUniqueID.h:22
float myGroundClampingScale
Definition: DtEntityKinStateVisualizer.h:210
Contains makVrv::DtGroundClampingUpdater class.
bool myDRPos
Definition: DtEntityKinStateVisualizer.h:228
bool myGroundClampingEnabled
Ground clamping members.
Definition: DtEntityKinStateVisualizer.h:209
float mySmoothingPeriod
Definition: DtEntityKinStateVisualizer.h:222
A definition of a visualizer.
Definition: DtVisualizerDefinition.h:22
bool myDROri
Definition: DtEntityKinStateVisualizer.h:230
bool myGroundClampingCullingEnabled
Definition: DtEntityKinStateVisualizer.h:211
const char int mode
Definition: ioapi.h:38
DtGroundClampingUpdater::GroundClampingMode myGroundClampingMode
Definition: DtEntityKinStateVisualizer.h:226
float myWaterlineOriginOffset
Definition: DtEntityKinStateVisualizer.h:214
voidpf uLong offset
Definition: ioapi.h:42
The DtStateListener is an abstract class.
Definition: DtStateListener.h:21
Visualizes the kinematic state of an entity by moving a scene object.
Definition: DtEntityKinStateVisualizer.h:34
Struct to hold metadata about each functional visualizer type This allows users of the factory to get...
Definition: DtStateVisualizer.h:54
Contains the DtEntitySettingsRecord class declaration.
GroundClampingMode
Ground Clamping Modes.
Definition: DtGroundClampingUpdater.h:31
bool mySmoothingEnabled
Definition: DtEntityKinStateVisualizer.h:221
DtEntityStateRepository.
Definition: DtEntityStateListener.h:39