19 #include <matrix/vlVector.h>
23 class DtCloudLayerRecord;
24 class DtEnvironmentRecord;
30 class DtAgentManagerInterface;
31 class DtSettingsBackup;
65 virtual void setFromRecord(
69 virtual void saveEnvironment(
const std::string& envName) = 0;
74 virtual void removeEnvironment(
const std::string& envName) = 0;
77 virtual void renameEnvironment(
78 const std::string& oldName,
const std::string& newName) = 0;
81 virtual void getEnvironmentNames(std::vector<std::string>& names) = 0;
84 virtual void setEnvironment(
const std::string& envName) = 0;
88 virtual void setDefaultEnvironmentName(
const std::string& name) = 0;
92 virtual std::string defaultEnvironmentName()
const = 0;
110 virtual void setAirTurbidity(
float turbidity) = 0;
112 virtual float airTurbidity()
const = 0;
116 virtual void setVisibleDistance(
float distance) = 0;
118 virtual float visibleDistance()
const = 0;
122 virtual void setPrecipitationType(PrecipitationType type) = 0;
124 virtual PrecipitationType precipitationType()
const = 0;
128 virtual void setPrecipitationIntensity(
float intensity) = 0;
130 virtual float precipitationIntensity()
const = 0;
134 virtual void setWindSpeed(
float speed) = 0;
136 virtual float windSpeed()
const = 0;
140 virtual void setWindDirection(
float direction) = 0;
142 virtual float windDirection()
const = 0;
146 virtual void setAmbientAirTemperature(
float temperature) = 0;
148 virtual float ambientAirTemperature()
const = 0;
152 virtual void setFogHeight(
float height) = 0;
154 virtual float fogHeight()
const = 0;
158 virtual void setFogColor(
const DtVector& color) = 0;
160 virtual DtVector fogColor()
const = 0;
164 virtual void setSeaState(
int state) = 0;
166 virtual int seaState()
const = 0;
170 virtual void setSeaStateDirection(
float dir) = 0;
172 virtual float seaStateDirection()
const = 0;
176 virtual void setWindDrivenSeaState(
bool enabled) = 0;
178 virtual bool windDrivenSeaState()
const = 0;
182 virtual void setSwellState(
int state) = 0;
184 virtual int swellState()
const = 0;
188 virtual void setSwellStateDirection(
float dir) = 0;
190 virtual float swellStateDirection()
const = 0;
194 virtual void setWindFetch(
float distance) = 0;
196 virtual float windFetch()
const = 0;
200 virtual void setSeaChoppiness(
float chop) = 0;
202 virtual float seaChoppiness()
const = 0;
207 virtual void setUnderwaterVisibilityEnabled(
bool enabled) = 0;
208 virtual bool underwaterVisibilityEnabled()
const = 0;
212 virtual void setUnderwaterVisibility(
float distance) = 0;
214 virtual float underwaterVisibility()
const = 0;
218 virtual void setWaterSurfaceTransparency(
float normalizedValue) = 0;
220 virtual float waterSurfaceTransparency()
const = 0;
224 virtual void setSurgeDepth(
float meters) = 0;
226 virtual float surgeDepth()
const = 0;
230 virtual void setDepthOffset(
float meters) = 0;
232 virtual float depthOffset()
const = 0;
236 virtual void setAmbientWaterTemperature(
float temperature) = 0;
238 virtual float ambientWaterTemperature()
const = 0;
242 virtual void setWaterCurrentSpeed(
float speed) = 0;
244 virtual float waterCurrentSpeed()
const = 0;
248 virtual void setWaterCurrentDirection(
float direction) = 0;
251 virtual float waterCurrentDirection()
const = 0;
255 virtual void setTidalOffset(
float meters) = 0;
257 virtual float tidalOffset()
const = 0;
261 virtual void setTidalDirection(
bool inOut) = 0;
263 virtual bool tidalDirection()
const = 0;
267 virtual void setThermoclineDepth(
unsigned int layer,
float depth) = 0;
269 virtual float thermoclineDepth(
unsigned int layer)
const = 0;
273 virtual void setThermoclinePermeability(
275 unsigned int layer,
float permeability) = 0;
276 virtual float thermoclinePermeability(
unsigned int layer)
const = 0;
280 virtual void setGroundSnowAccumulation(
float depth) = 0;
282 virtual float groundSnowAccumulation()
const = 0;
286 virtual void setRoadSnowAccumulation(
float depth) = 0;
288 virtual float roadSnowAccumulation()
const = 0;
292 virtual void setSnowMinimumElevation(
float elevation) = 0;
294 virtual float snowMinimumElevation()
const = 0;
299 virtual void setSnowElevationTransition(
float elevation) = 0;
300 virtual float snowElevationTransition()
const = 0;
304 virtual void setGroundRainAccumulation(
float depth) = 0;
306 virtual float groundRainAccumulation()
const = 0;
310 virtual void loadDefaults(
bool loadOnlyFactorySettings =
false) = 0;
313 virtual void restore() = 0;
316 virtual void saveAsDefaults() = 0;
319 virtual void exportSettings(
const std::string&
filename) = 0;
321 virtual void importSettings(
const std::string&
filename) = 0;
330 virtual void slot_coordinateSystemChanged() = 0;
333 virtual void slot_oceanLayerAdded(
const DtOceanLayer& layer) = 0;
336 virtual void slot_oceanLayerToBeDeleted(
const DtOceanLayer& layer) = 0;
339 virtual void slot_oceanLayerSeaLevelChanged(
343 virtual void slot_oceanLayerLodRangeChanged(
347 virtual void slot_surgeDepthChanged(
double depth) = 0;
350 virtual void slot_depthOffsetChanged(
double offset) = 0;
Definition: DtSkyObject.h:78
Definition: DtSkyObject.h:81
Contains makVrv::DtSkyObject class.
DT_DLL_VRVCORE double distance(const makVrv::DtCoordinateSystem &, const DtVector &from, const DtVector &to)
Returns the distance from the two points.
The DtEnvironmentInterface is an interface class providing abstraction for different managers of envi...
Definition: DtEnvironmentInterface.h:38
DtCloudCoverType
Definition: DtCloudCoverType.h:14
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Record of environment/weather settings Includes precipitation, air, and clouds.
Definition: DtEnvironmentRecord.h:24
The ocean layer is a type of terrain layer which contains information about an area that should be re...
Definition: DtOceanLayer.h:27
Definition: DtTacticalGraphicUtilities.h:57
Definition: DtSkyObject.h:77
voidpf uLong offset
Definition: ioapi.h:42
Definition: DtSkyObject.h:76