20 class DtFeatureLayerRecord;
34 const std::string&
filename,
bool simOnly=
false);
78 void groundClampFeatures();
79 void checkForDisplayFeatureChanged(
int mode,
int setting,
bool state);
The feature layer is a type of terrain layer which contains features, such as points, lines, areas, and props created from them.
Definition: DtFeatureLayer.h:28
bool mysimOnly
Definition: DtFeatureLayer.h:86
std::string myFilename
Definition: DtFeatureLayer.h:83
std::vector< DtAddPropsRuleRecord > DtAddPropsRuleRecordVector
Definition: DtAddPropsRuleRecord.h:96
Contains makVrv::DtFeatureSet class.
A DtFeatureLayerRecord contains the information to add features from a single source file and ruleset...
Definition: DtFeatureLayerRecord.h:25
const char * filename
Definition: ioapi.h:38
Contains makVrv::DtTerrainLayer class.
The DtFeatureSet contains all of the features of a particular database.
Definition: DtFeatureSet.h:34
The DtTerrainlayer is the base implementation of a layer of data which makes up the terrain...
Definition: DtTerrainLayer.h:36
DtUniqueID DtElementID
The ElementID is a specific type of unique ID used to represent VR-Vantage uniquely defined elements...
Definition: DtUniqueID.h:26
DtFeatureSet myFeatures
Definition: DtFeatureLayer.h:85
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Record of a rule used to add props to a feaure layer.
Definition: DtAddPropsRuleRecord.h:26
makArchives::DtAddPropsRuleRecordVector myAddPropsRules
Definition: DtFeatureLayer.h:84
Contains makArchives::DtAddPropsRuleRecord class.
const char int mode
Definition: ioapi.h:38
The abstract interface necessary for agents.
Definition: DtAgentManagerInterface.h:36
This is the base Terrain Feature class which all specific feature types extend.
Definition: DtFeature.h:35
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69