13 #ifndef DtFireInteractionStateObject_H_
14 #define DtFireInteractionStateObject_H_
39 if(myFireInteractionState)
41 *myFireInteractionState = state;
This creates the DtFireInteractionState and adds it to a DtSimEntry.
Definition: DtFireInteractionStateObject.h:24
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
unsigned long long DtUniqueID
Definition: DtUniqueID.h:22
Contains makVrv::DtSimStateObject class.
This is the protocol independent state of a fire interaction.
Definition: DtFireInteractionState.h:26
Contains makVrv::DtFireInteractionState class.
A DtSimStateObject is the base class for all simulation state objects.
Definition: DtSimStateObject.h:28
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
void setState(DtFireInteractionState &state)
Copy state into myState. Tell the DtSimEntry that the state has been updated.
Definition: DtFireInteractionStateObject.h:36