20 class DtOverlayResourceProvider;
30 unsigned int vertexCountPerPrimitve );
36 virtual void add(
unsigned int* index );
39 virtual void remove(
unsigned int index );
42 virtual void render(
int mode,
unsigned int groupCount,
bool geocentric,
43 float geocentricAlpha,
const double cameraLocation[3],
44 const double positionMatrix[16],
45 const double projectionMatrix[16],
53 virtual void set3DVertexPosition(
unsigned int index,
unsigned int vertex,
54 float x,
float y,
float z,
float w = 0 );
57 virtual void set3DVertexQuadPositions(
unsigned int index,
58 float x,
float y,
float z,
float w);
61 virtual void get3DVertexPosition(
unsigned int index,
unsigned int vertex,
62 float& x,
float& y,
float& z,
float& w )
const;
65 virtual void set2DVertexPosition(
unsigned int index,
unsigned int vertex,
69 virtual void get2DVertexPosition(
unsigned int index,
unsigned int vertex,
70 float& x,
float& y )
const;
73 virtual void set2DOffsetRotation(
unsigned int index,
74 unsigned int vertIndex,
float angle );
77 virtual void get2DOffsetRotation(
unsigned int index,
78 unsigned int vertIndex,
float& angle )
const;
81 virtual void setColor(
unsigned int index,
unsigned int vertIndex,
82 float r,
float g,
float b,
float a );
85 virtual void getColor(
unsigned int index,
unsigned int vertIndex,
86 float& r,
float& g,
float& b,
float& a )
const;
89 virtual void setUVCoordinates(
unsigned int index,
90 unsigned int vertIndex,
float u,
float v );
93 virtual void getUVCoordinates(
unsigned int index,
94 unsigned int vertIndex,
float& u,
float& v )
const;
104 virtual void setFillParameters(
unsigned int index,
void* fill,
105 unsigned int fullStipplePattern[32] = 0 );
109 virtual void getFillParameters(
unsigned int index,
void*& fill,
110 unsigned int fullStipplePattern[32] = 0 )
const;
114 virtual void setGroup(
unsigned int index,
float zFactor );
118 virtual float group(
unsigned int index )
const;
125 virtual float* vertexData()
const;
128 virtual unsigned int vertexDataSize()
const;
DtOverlayResourceProvider & myResourceProvider
Definition: DtFlatPrimitiveStyle.h:133
The abstract base class for the various primitive styles.
Definition: DtPrimitiveStyle.h:21
DtProjected2DFlatEffect * myEffect
Definition: DtFlatPrimitiveStyle.h:135
The overlay resource provider class provies resources for overlay drawing classes.
Definition: DtOverlayResourceProvider.h:23
#define DT_DLL_VRVGRAPHICS
Contains DLL export macros.
Definition: vrvGraphics.h:19
DT_DLL_vrfutil double angle(double vec1[3], double vec2[3])
Contains the makVrv::DtFlat2DRenderer class declaration.
A style for rendering a 2D quad with only a flat color.
Definition: DtFlatPrimitiveStyle.h:24
std::vector< DtOffsetColoredVertex > QuadVertexList
Definition: DtFlatPrimitiveStyle.h:132
const char int mode
Definition: ioapi.h:38
QuadVertexList myVertices
Definition: DtFlatPrimitiveStyle.h:134
An effect for rendering 2D flat colored quads.
Definition: DtProjected2DFlatEffect.h:19
voidpf uLong offset
Definition: ioapi.h:42
Contains the makVrv::DtPrimitiveStyle class declaration.