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DtGdbSurfacesLogic.h
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1 /******************************************************************************
2 ** Copyright (c) 2007 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 /******************************************************************************
6 ** $RCSfile: DtGdbSurfacesLogic.h,v $ $Revision: 1.15 $ $State: Exp $
7 ******************************************************************************/
8 
12 
13 #ifndef DtGdbSurfacesLogic_H_
14 #define DtGdbSurfacesLogic_H_
15 
16 #include <vrvCoreQt/vrvCoreQt.h>
18 
19 namespace makVrv
20 {
21  class DtDe;
22 
26  {
27  public:
31  DtGdbSurfacesInterface* anInterface,
32  std::string patchDefinition);
33 
36 
37  protected:
39  void fillWidget();
40 
41 
43  void changeSurface(int id, bool isOn);
44 
46  void slot_surfaceChanged(DtTerrainPatch&,int id, bool onP);
47 
48 
50  std::map<DtTerrainPatch::GdbSurface, std::string> mySurfaceRules;
51 
54 
57 
60  };
61 }
62 
63 #endif
64 
DtGdbSurfacesInterface * myInterface
regexps to find surface nodes
Definition: DtGdbSurfacesLogic.h:53
DtTerrainPatch * myCurrentTerrainPatch
The terrain patch being operated on.
Definition: DtGdbSurfacesLogic.h:56
#define DT_DLL_VRVCOREQT
Definition: vrvCoreQt.h:20
Contains DLL export macros.
A container for a single piece of terrain, containing settings needed to recreate it...
Definition: DtTerrainPatch.h:40
Interface for a GDB Surfaces widget.
DtDe & myDe
The IG.
Definition: DtGdbSurfacesLogic.h:59
The abstract interface of the DtGdbSurfacesWidget for the DtGdbSurfacesLogic.
Definition: DtGdbSurfacesInterface.h:22
std::map< DtTerrainPatch::GdbSurface, std::string > mySurfaceRules
Internal names for each surface.
Definition: DtGdbSurfacesLogic.h:50
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
The logic class for handling GDB surfaces.
Definition: DtGdbSurfacesLogic.h:25

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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