25 class DtInstanceManager;
41 virtual void processRange(
unsigned int instanceOffset,
unsigned int instanceCount);
46 virtual void updateLpRange(
unsigned int instanceOffset,
unsigned int instanceCount, osg::Camera* camera );
50 virtual void updateLightPoints(
const ArrayRange& drawableRange,
int instanceIx, osg::Camera* camera );
54 virtual void slot_reloadShader(
void);
Contains makVrv::DtInstanceProcessor declaration.
Contains makVrv::DtInstanceState declaration.
DtDe & myDe
Definition: DtInstanceLpProcessor.h:61
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
Specifies a range of drawables in the drawable array.
Definition: DtInstanceState.h:20
Manages data for instanced rendering system and kicks off DtInstanceProcessors to update instance sta...
Definition: DtInstanceManager.h:75
DtInstanceManager & myInstanceManager
Instance manager object for this processor.
Definition: DtInstanceLpProcessor.h:59
Instance post cull processor for checking lightpoint node sectors and performing small feature cullin...
Definition: DtInstanceLpProcessor.h:30
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
double myLastShaderReload
Definition: DtInstanceLpProcessor.h:62
Interface for a class that implements a per-frame instance processing step.
Definition: DtInstanceProcessor.h:21