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DtMultiPointSceneObjectUpdater.h
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1 /******************************************************************************
2 ** Copyright (c) 2015 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvCore/vrvCore.h>
14 #include <vrvCore/DtTickable.h>
15 #include <vrvCore/DtUniqueID.h>
16 
17 #include <boost/signals.hpp>
18 
19 namespace makVrv
20 {
21  class DtDe;
22 
36  {
37  public:
38 
43 
46 
52  virtual void update( DtTime tNow );
53 
56  virtual void setInputPositions( const std::vector<DtVector>& positions );
57 
62  virtual void setOutputPositions( const std::vector<DtVector>& positions );
63 
64  protected:
65 
67  std::vector<DtVector> myInputPositions;
68  };
69 }
Scene Object Updater.
Definition: DtSceneObjectUpdater.h:36
std::vector< DtVector > myInputPositions
Input positions.
Definition: DtMultiPointSceneObjectUpdater.h:67
Contains the declaration for makVrv::DtSceneObjectUpdater.
Multi Point Scene Object Updater.
Definition: DtMultiPointSceneObjectUpdater.h:35
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
unsigned long long DtUniqueID
Definition: DtUniqueID.h:22
Contains the declaration for makVrv::DtTickable.
Contains makVrv::DtUniqueID type.
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
Contains DLL export macros.

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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