16 #if !defined(Q_MOC_RUN)
48 virtual void addEntityCounts(
const int individuals,
const int aggregates) = 0;
51 virtual void subtractEntityCounts(
const int individuals,
const int aggregates) = 0;
54 virtual void addDestroyedCounts(
const int destroyedEntities,
const int destroyedAggregates) = 0;
57 virtual void subtractDestroyedCounts(
const int individualsDestroyed,
const int aggregatesDestroyed) = 0;
60 virtual void addTacticalCounts(
const int waypoints,
const int routes,
const int areas,
const int obstacles,
61 const int disareas,
const int phaselines) = 0;
64 virtual void subtractTacticalCount(
const DtElementID&
id,
const TacticalGraphicType tacticalType) = 0;
Definition: DtObjectsCountTreeInterface.h:32
Definition: DtObjectsCountTreeInterface.h:37
Definition: DtObjectsCountTreeInterface.h:35
#define DT_DLL_VRVVRLQT
Definition: vrvVrlQt.h:19
DtUniqueID DtElementID
The ElementID is a specific type of unique ID used to represent VR-Vantage uniquely defined elements...
Definition: DtUniqueID.h:26
Contains DLL export macros.
TacticalGraphicType
Enumeration for specifying different types of tactical graphics controls.
Definition: DtObjectsCountTreeInterface.h:30
Definition: DtObjectsCountTreeInterface.h:33
The interface used by the DtObjectsCountTreeWidget and the DtObjectsCountTreeLogic.
Definition: DtObjectsCountTreeInterface.h:26
Contains makVrv::DtUniqueID type.
Definition: DtTacticalGraphicUtilities.h:57
Definition: DtObjectsCountTreeInterface.h:36
Definition: DtObjectsCountTreeInterface.h:34