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DtOceanLayer.h
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1 /******************************************************************************
2 ** Copyright (c) 2013 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvCore/DtTerrainLayer.h>
13 
14 #include <boost/signal.hpp>
15 
16 namespace makArchives
17 {
18  class DtOceanLayerRecord;
19 }
20 
21 namespace makVrv
22 {
28  {
29  public:
30 
32  DtOceanLayer(DtDe& de, DtAgentManagerInterface& sceneInterface);
33 
35  virtual ~DtOceanLayer();
36 
38  virtual void getRecord(makArchives::DtOceanLayerRecord& rec) const;
39 
41  virtual void setFromRecord(const makArchives::DtOceanLayerRecord& rec);
42 
44  virtual const std::string& name() const;
45 
47  virtual void setName( const std::string& name );
48 
50  virtual double seaLevel() const;
51 
54  virtual void setSeaLevel( double seaLevel );
55 
57  virtual int lodRange() const;
58 
61  virtual void setLodRange( int lodRange );
62 
63  protected:
64 
65  std::string myName;
66  double mySeaLevel;
68 
69  private:
70 
71  };
72 }
A DtOceanLayerRecord contains the information to add dynamic water.
Definition: DtOceanLayerRecord.h:21
double mySeaLevel
Definition: DtOceanLayer.h:66
int myLodRange
Definition: DtOceanLayer.h:67
Contains makVrv::DtTerrainLayer class.
The DtTerrainlayer is the base implementation of a layer of data which makes up the terrain...
Definition: DtTerrainLayer.h:36
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
The ocean layer is a type of terrain layer which contains information about an area that should be re...
Definition: DtOceanLayer.h:27
The abstract interface necessary for agents.
Definition: DtAgentManagerInterface.h:36
std::string myName
Definition: DtOceanLayer.h:65
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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