14 #include <boost/signal.hpp>
18 class DtOceanLayerRecord;
44 virtual const std::string& name()
const;
47 virtual void setName(
const std::string& name );
50 virtual double seaLevel()
const;
54 virtual void setSeaLevel(
double seaLevel );
57 virtual int lodRange()
const;
61 virtual void setLodRange(
int lodRange );
A DtOceanLayerRecord contains the information to add dynamic water.
Definition: DtOceanLayerRecord.h:21
double mySeaLevel
Definition: DtOceanLayer.h:66
int myLodRange
Definition: DtOceanLayer.h:67
Contains makVrv::DtTerrainLayer class.
The DtTerrainlayer is the base implementation of a layer of data which makes up the terrain...
Definition: DtTerrainLayer.h:36
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
The ocean layer is a type of terrain layer which contains information about an area that should be re...
Definition: DtOceanLayer.h:27
The abstract interface necessary for agents.
Definition: DtAgentManagerInterface.h:36
std::string myName
Definition: DtOceanLayer.h:65
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69