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DtOceanStateInterface.h
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1 /*****************************************************************************
2  * Copyright (c) 2014 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvCore/vrvCore.h>
13 #include <matrix/vlVector.h>
14 
15 namespace makVrv
16 {
17  // This class is here so that vrvOsg can get at
18  // some of vrvTriton's functions in DtOsgWaterOnScreenEffect
19  // vrvOsg cannot call vrvTriton due to project dependency
21  {
22  public:
25 
27  virtual ~DtOceanStateInterface();
28 
30  virtual bool getIsUnderwater() const;
31 
45  virtual bool isOverWater(const DtVector& localPosition, bool isVisible=true);
46 
48  virtual float getMaximumWaveHeight();
49 
51  virtual float seaLevel() const;
52 
53  protected:
55  };
56 }
DtDe & myDe
Definition: DtOceanStateInterface.h:54
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
Definition: DtOceanStateInterface.h:20
Contains DLL export macros.

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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