18 #include <matrix/vlVector.h>
28 class DtOsgSceneConnector;
44 virtual void setDimensions(
double x,
double y,
double z);
47 virtual void setColor(
float r,
float g,
float b,
float a);
50 virtual void setVisible(
bool visible);
53 virtual void setPosition(
int vtx,
const DtVector& position );
56 virtual void setOrientation(
int vtx,
const DtTaitBryan& orientation );
59 virtual void setLightingEnabled(
bool enabled );
64 virtual void setIsSupportModel(
bool isSupport);
72 virtual void addToScene(
const DtUniqueID& sceneObjectID,
int modelSet,
76 virtual void removeFromScene();
Contains DtArticulatingCylinderModel declaration.
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
DtOsgSceneConnector is used by models to create an OSG position/orientation transform so that it can ...
Definition: DtOsgSceneConnector.h:76
OSG implementation of distributed cuboid model.
Definition: DtOsgArticulatingCylinderModel.h:32
unsigned long long DtUniqueID
Definition: DtUniqueID.h:22
Contains makVrv::DtUniqueID type.
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
Distributed model for drawing cylinders with attached endpoints.
Definition: DtArticulatingCylinderModel.h:17
DtOsgSceneConnector * mySceneConnector
Definition: DtOsgArticulatingCylinderModel.h:80