17 #include <matrix/vlVector.h>
18 #include <matrix/vlTaitBryan.h>
23 class DtOsgSceneConnector;
40 virtual void drawLine(
const DtVector& color,
double lineWidth);
42 virtual void setVisible(
bool visible);
43 virtual void setPosition(
int vtx,
const DtVector& position );
44 virtual void setOrientation(
int vtx,
const DtTaitBryan& orientation );
45 virtual void setIsSupportModel(
bool isSupport);
50 virtual void addToScene(
const DtUniqueID& sceneObjectId,
int modelSet,
54 virtual void removeFromScene();
59 void initializeModelInstance();
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
DtOsgSceneConnector is used by models to create an OSG position/orientation transform so that it can ...
Definition: DtOsgSceneConnector.h:76
DtOsgSceneConnector * mySceneConnector
Definition: DtOsgDrawModel.h:62
unsigned long long DtUniqueID
Definition: DtUniqueID.h:22
Contains makVrv::DtUniqueID type.
Contains DLL export macros.
This is a realization of DtDrawModel.
Definition: DtOsgDrawModel.h:31
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
This is the abstract interface for a model class that is used to create attachable line objects...
Definition: DtDrawModel.h:23
Distributed model for drawing shapes.