16 class DtOsgEarthServerInterface;
32 virtual void setupInstances();
35 void addTerrainPatch(
const std::string& serverName);
40 void slot_addTerrainPatch(
bool indirectEnabled);
43 void onCurrentServerChanged(
const std::string&
filename);
46 void onServerRenamed(
const std::string& oldname,
const std::string& newname);
49 void onServerAdded(
const std::string& name);
52 void onServerUpdated(
const std::string& name);
55 void onServerDeleted(
const std::string& name);
DtOsgEarthServerInterface * myInterface
Definition: DtOsgEarthServerLogic.h:60
std::string myCoordinateSystemParams
Definition: DtOsgEarthServerLogic.h:63
std::string myCoordinateSystem
Definition: DtOsgEarthServerLogic.h:62
Contains makVrv::DtDe class.
Contains DLL export macros.
std::string myServerFileName
Definition: DtOsgEarthServerLogic.h:61
#define DT_DLL_VRVOSGEARTHQT
Definition: vrvOsgEarthQt.h:25
DtDe & myIg
Definition: DtOsgEarthServerLogic.h:59
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
Adds terrain patches to the scene.
Definition: DtOsgEarthServerLogic.h:20
The interface between the Terrain patch logic and the dialog.
Definition: DtOsgEarthServerInterface.h:20