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DtOsgEarthShaderFactory.h
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1 /******************************************************************************
2 ** Copyright (c) 2011 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 /******************************************************************************
6 ** $RCSfile: $ $Revision: $ $State: $
7 ******************************************************************************/
8 
12 
13 #pragma once
14 #include <vrvOsg/vrvOsg.h>
15 #include <osgEarth/ShaderFactory>
16 #include <osgEarth/VirtualProgram>
17 
18 namespace makVrv
19 {
23  class DT_DLL_VRVOSG DtOsgEarthShaderFactory : public osgEarth::ShaderFactory
24  {
25  public: // osgEarth::ShaderFactory overrides
26 
30  osg::Uniform* createUniformForGLMode(
31  osg::StateAttribute::GLMode mode,
32  osg::StateAttribute::GLModeValue value) const;
33  };
34 }
35 
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
Customized version of the osgEarth shader factory.
Definition: DtOsgEarthShaderFactory.h:23
const char int mode
Definition: ioapi.h:38
Contains DLL export macros.

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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