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DtOsgFlowMapController.h
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1 /*****************************************************************************
2  * Copyright (c) 2019 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvOsg/vrvOsg.h>
13 
16 
17 #include <string>
18 
19 namespace osg
20 {
21  class Texture;
22  class StateSet;
23 }
24 
25 namespace makVrv
26 {
30  {
31  public:
34 
36  virtual ~DtOsgFlowMapController();
37  public: // DtOsgEffectTextureController interface
38  bool installShaders(int baseUnit, int effectUnit, const osg::Texture* tex, osg::StateSet* stateSet, const std::string& baseTextureName) const;
39  };
40 
44 }
Diagonal crossing liens.
Definition: DtTacticalGraphicUtilities.h:93
Contains makVrv::DtOsgEffectTextureController declaration.
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
DtEffectControllerCreatorTemplate< DtOsgFlowMapController > DtFlowMapControllerCreator
Creator for flow map controller.
Definition: DtOsgFlowMapController.h:43
Base class for controllers that install and control effect textures.
Definition: DtOsgEffectTextureController.h:44
Installs and control flow mapping effects.
Definition: DtOsgFlowMapController.h:29
Contains makVrv::DtEffectControllerFactory class.
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
template for creating effect controller creators.
Definition: DtEffectControllerCreatorTemplate.h:24

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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