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DtOsgPolygonModel.h
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1 /******************************************************************************
2 ** Copyright (c) 2015 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 #include <vrvOsg/vrvOsg.h>
12 #include <vrvCore/DtPolygonModel.h>
13 #include <matrix/vlVector.h>
14 #include <osg/MatrixTransform>
15 
16 namespace osg
17 {
18  class Group;
19 }
20 
21 namespace makVrv
22 {
23  class DtDe;
24  class DtOsgSceneConnector;
25 
29  {
30  public:
33 
35  virtual ~DtOsgPolygonModel();
36 
37  //@name Distributed Interface
39 
41  virtual void setColor(float r,float g,float b,float a);
42 
44  virtual void enableColorBlending( bool b );
45 
47  virtual void enableLighting( bool l );
48 
50  virtual void setPosition( int vtx, const DtVector& position );
51 
54  virtual void setPoint(int vtx, const DtVector& position);
55 
57  virtual int pointCount() const;
58 
60  virtual DtVector point(int) const;
61 
63  virtual void setOrigin(const DtVector&);
64 
66  virtual void setOrientation( int vtx, const DtTaitBryan& orientation );
67 
69  virtual void setTexturePath(const std::string& texturePath);
70 
72  virtual void setNumTextureTiles(double numTiles);
73 
75  virtual void setVisible(bool isVisible);
76 
80  virtual void setIsSupportModel(bool isSupport);
81 
83  virtual void addPoint(const DtVector& point,int index);
84 
86  virtual void setPickable(bool enabled);
87 
89  virtual void removePoint(int index);
90 
92  virtual void removePosition(int index);
93 
95  virtual void setStipplePattern(unsigned int stipplePattern);
96 
98  virtual void setWidth(float width);
99 
101  virtual const std::vector<DtVector>& points() const;
102 
104 
105  //@name Local Interface
107 
109  virtual void addToScene( const DtUniqueID& sceneObjectId, int modelSet,
110  int visualizerType );
111 
113  virtual void removeFromScene();
115 
119  virtual void setUseDynamicOrigin(bool);
120 
121  protected:
123  virtual void update();
124 
126  virtual void needsUpdate();
127 
128  protected:
133  };
134 }
DtOsgSceneConnector * mySceneConnector
Definition: DtOsgPolygonModel.h:129
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
Distributed model for drawing polygons with attached vertices.
Definition: DtPolygonModel.h:20
bool myNeedsUpdate
Definition: DtOsgPolygonModel.h:132
DtOsgSceneConnector is used by models to create an OSG position/orientation transform so that it can ...
Definition: DtOsgSceneConnector.h:76
Contains DtPolygonModel declaration.
DtVector myOrigin
Definition: DtOsgPolygonModel.h:130
unsigned long long DtUniqueID
Definition: DtUniqueID.h:22
OSG implementation of distributed attachable polygon model.
Definition: DtOsgPolygonModel.h:28
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
bool myUseDynamicOrigin
Definition: DtOsgPolygonModel.h:131

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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