13 #ifndef DtOsgOverlayOperation_H_
14 #define DtOsgOverlayOperation_H_
21 #include <osg/Texture>
51 osg::Node* node,
DtDe& de,
56 int countUnitsNeeded( osg::Node* node,
59 virtual void restoreDefaults(osg::Node* node,
DtDe& de);
61 void setWrapMode(osg::Texture::WrapMode);
62 osg::Texture::WrapMode wrapMode()
const;
64 void setBlendMode(osg::TexEnv::Mode);
65 osg::TexEnv::Mode blendMode()
const;
68 void unitsUsed(osg::Node* node, std::set<int> &usedunits,
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
OverlayType
Definition: DtTerrainOverlayOperation.h:28
Contains makVrv::DtDe class.
An osg terrain overlay operation is an operation that affects terrain texture overlaying.
Definition: DtOsgTerrainOverlayOperation.h:32
osg::TexEnv::Mode myBlendMode
Definition: DtOsgTerrainOverlayOperation.h:73
std::vector< int > TextureUnitList
Definition: DtOsgTerrainOverlayOperation.h:35
A class specifying a single overlay operation.
Definition: DtTerrainOverlayOperation.h:25
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
osg::Texture::WrapMode myWrapMode
Definition: DtOsgTerrainOverlayOperation.h:72