VR-Forces 4.8 Class Documentation
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include
vrvOsg
DtOsgWindowText.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2009 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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/******************************************************************************
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** $RCSfile: DtOsgWindowText.h,v $ $Revision: 1.0 $ $State: Exp $
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******************************************************************************/
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#ifndef DtOsgWindowText_H_
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#define DtOsgWindowText_H_
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#include <
vrvOsg/vrvOsg.h
>
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#include <
vrvCore/DtWindowText.h
>
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#include <matrix/vlVector.h>
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namespace
makVrv
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{
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//class DtDe;
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class
DT_DLL_VRVOSG
DtOsgWindowText
:
public
DtWindowText
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{
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public
:
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DtOsgWindowText
(
DtDe
& de,
DtUniqueID
&
id
);
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virtual
~
DtOsgWindowText
();
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};
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}
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#endif
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DT_DLL_VRVOSG
#define DT_DLL_VRVOSG
Definition:
vrvOsg.h:23
DtWindowText.h
Contains makVrv::DtWindowText class.
makVrv::DtUniqueID
unsigned long long DtUniqueID
Definition:
DtUniqueID.h:22
makVrv::DtOsgWindowText
OSG implementation of 2D polygon.
Definition:
DtOsgWindowText.h:27
vrvOsg.h
Contains DLL export macros.
makVrv::DtDe
The DtDe is the core component of any VR-Vantage application.
Definition:
DtDe.h:69
makVrv::DtWindowText
A model-like object that draws a 2D text on screen.
Definition:
DtWindowText.h:38
Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
Copyright © 2005-2020 MAK Technologies. All Rights Reserved (
www.mak.com
)