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DtSensorTextureController.h
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1 /*****************************************************************************
2  * Copyright (c) 2019 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
9 #pragma once
10 
11 #include <vrvSenSim/vrvSenSim.h>
12 
15 
16 #include <string>
17 
18 namespace osg
19 {
20  class Texture;
21  class StateSet;
22 }
23 
24 
25 namespace makVrv
26 {
30  {
31  public:
34 
36  virtual ~DtSensorTextureController();
37 
38  public: // DtOsgEffectTextureController interface
40  virtual bool installShaders(int baseUnit, int effectUnit, const osg::Texture* tex, osg::StateSet* stateSet, const std::string& baseTextureName) const;
41  };
42 
46 }
Diagonal crossing liens.
Definition: DtTacticalGraphicUtilities.h:93
Contains makVrv::DtOsgEffectTextureController declaration.
DtEffectControllerCreatorTemplate< DtSensorTextureController > DtSensorTextureControllerCreator
Creator for specular map controller.
Definition: DtSensorTextureController.h:45
Contains DLL export macros.
Base class for controllers that install and control effect textures.
Definition: DtOsgEffectTextureController.h:44
Installs and control cameraFX texture replacement effects.
Definition: DtSensorTextureController.h:29
Contains makVrv::DtEffectControllerFactory class.
#define DT_DLL_VRVSENSIM
Definition: vrvSenSim.h:19
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
template for creating effect controller creators.
Definition: DtEffectControllerCreatorTemplate.h:24

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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