17 #include <boost/signal.hpp>
19 #include <matrix/vlVector.h>
23 class DtSceneObjectAgent;
24 class DtWidgetLabelAgent;
25 class DtAgentManagerInterface;
26 class DtProjectedWidgetModelAgent;
32 namespace exampleSymbolFacade5
60 virtual makVrv::DtWidgetLabelAgent& widgetLabelAgent();
63 virtual void setVisible(
bool visible );
66 virtual bool visible()
const;
69 virtual void setPosition(
const DtVector& pos );
72 virtual void setRotation(
float angleInDegrees );
makVrv::DtProjectedWidgetModelAgent * myProjectedWidgetModelAgent
Definition: DtSymbolFacade5.h:91
#define DT_DLL_EXAMPLESYMBOLFACADE5
Definition: exampleSymbolFacade5.h:20
makVrv::DtSceneObjectAgent * mySceneObjectAgent
Definition: DtSymbolFacade5.h:90
Encapsulates the creation/management of agents used to display a symbol.
Definition: DtSymbolFacade5.h:41
makVrv::DtElementID myElementId
Definition: DtSymbolFacade5.h:88
DtUniqueID DtElementID
The ElementID is a specific type of unique ID used to represent VR-Vantage uniquely defined elements...
Definition: DtUniqueID.h:26
ElementType
Definition: DtElementEntry.h:26
Contains makVrv::DtUniqueID type.
The abstract interface necessary for agents.
Definition: DtAgentManagerInterface.h:36
makVrv::DtWidgetLabelAgent * myWidgetLabelAgent
Definition: DtSymbolFacade5.h:92
Contains makVrv::DtElementEntry class.