13 #ifndef DtTdbPropAdder_H_
14 #define DtTdbPropAdder_H_
27 class DtAgentManagerInterface;
55 bool matchPairWithNode(
const std::string& field,
const std::string& value,
const DtNetworkNode& node);
63 bool validPoint(
const DtPoint& point)
const;
std::string myFileName
Definition: DtTdbPropAdder.h:67
Contains makVrv::DtPropAdder class.
DtDe & myDe
Definition: DtTdbPropAdder.h:80
The DtPropAdder will create props from feature files containing prop point features and add them to t...
Definition: DtPropAdder.h:32
The DtTerrainlayer is the base implementation of a layer of data which makes up the terrain...
Definition: DtTerrainLayer.h:36
Definition: networkNode.h:38
Contains DLL export macros.
Record of a rule used to add props to a feaure layer.
Definition: DtAddPropsRuleRecord.h:26
The DtPropAdder will create props from feature files containing prop point features and add them to t...
Definition: DtTdbPropAdder.h:33
Creator class for creating a DtPropAdder.
Definition: DtPropAdder.h:56
Contains makArchives::DtAddPropsRuleRecord class.
Creator for registering the DtTdbPropAdder with the display engine.
Definition: DtTdbPropAdder.h:72
#define DT_DLL_VRVTERRAIN
Definition: vrvTerrain.h:19
The abstract interface necessary for agents.
Definition: DtAgentManagerInterface.h:36
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69