14 #include <boost/unordered_map.hpp>
20 class DtOverlayResourceProvider;
21 class DtProjected2DTexturedEffect;
31 unsigned int vertexCount,
bool repeating =
false );
37 virtual void add(
unsigned int* indexPtr );
40 virtual void remove(
unsigned int index );
43 virtual void render(
int mode,
unsigned int groupCount,
bool geocentric,
44 float geocentricAlpha,
const double cameraLocation[3],
45 const double positionMatrix[16],
46 const double projectionMatrix[16],
54 virtual void set3DVertexPosition(
unsigned int index,
unsigned int vertex,
55 float x,
float y,
float z,
float w );
58 virtual void set3DVertexQuadPositions(
unsigned int index,
59 float x,
float y,
float z,
float w);
62 virtual void get3DVertexPosition(
unsigned int index,
unsigned int vertex,
63 float& x,
float& y,
float& z,
float& w )
const;
66 virtual void set2DVertexPosition(
unsigned int index,
unsigned int vertex,
70 virtual void get2DVertexPosition(
unsigned int index,
unsigned int vertex,
71 float& x,
float& y )
const;
74 virtual void set2DOffsetRotation(
unsigned int index,
75 unsigned int vertIndex,
float angle );
78 virtual void get2DOffsetRotation(
unsigned int index,
79 unsigned int vertIndex,
float& angle )
const;
82 virtual void setColor(
unsigned int index,
unsigned int vertex,
83 float r,
float g,
float b,
float a );
86 virtual void getColor(
unsigned int index,
unsigned int vertex,
87 float& r,
float& g,
float& b,
float& a )
const;
90 virtual void setUVCoordinates(
unsigned int index,
91 unsigned int vertIndex,
float u,
float v );
94 virtual void getUVCoordinates(
unsigned int index,
95 unsigned int vertIndex,
float& u,
float& v )
const;
105 virtual void setFillParameters(
unsigned int index,
void* fill,
106 unsigned int fullStipplePattern[32] = 0 );
110 virtual void getFillParameters(
unsigned int index,
void*& fill,
111 unsigned int fullStipplePattern[32] )
const;
115 virtual void setGroup(
unsigned int index,
float zFactor );
119 virtual float group(
unsigned int index )
const;
126 virtual float* vertexData()
const;
129 virtual unsigned int vertexDataSize()
const;
132 void addIndexedTextureCache(
unsigned int index,
void* textureHandle );
135 void removeIndexedTextureCache(
unsigned int index,
void* textureHandle );
boost::unordered_map< void *, std::vector< unsigned int > > TextureIndexMap
Definition: DtTexturedPrimitiveStyle.h:147
std::vector< TexturedQuadInfo > TexturedQuadInfoList
Definition: DtTexturedPrimitiveStyle.h:146
The abstract base class for the various primitive styles.
Definition: DtPrimitiveStyle.h:21
DtProjected2DTexturedEffect * myEffect
Definition: DtTexturedPrimitiveStyle.h:153
TexturedQuadVertexList myTexturedQuadsVertices
Definition: DtTexturedPrimitiveStyle.h:150
void * TextureHandle
Definition: DtTexturedPrimitiveStyle.h:142
std::vector< DtOffsetColoredTexturedVertex > TexturedQuadVertexList
Definition: DtTexturedPrimitiveStyle.h:145
A extended precision 2D quad rendering effect.
Definition: DtProjected2DTexturedEffect.h:19
TextureIndexMap myTextureIndexMap
Definition: DtTexturedPrimitiveStyle.h:152
The overlay resource provider class provies resources for overlay drawing classes.
Definition: DtOverlayResourceProvider.h:23
#define DT_DLL_VRVGRAPHICS
Contains DLL export macros.
Definition: vrvGraphics.h:19
DtOverlayResourceProvider & myResourceProvider
Definition: DtTexturedPrimitiveStyle.h:149
DT_DLL_vrfutil double angle(double vec1[3], double vec2[3])
Definition: DtTexturedPrimitiveStyle.h:139
A style for rendering a primitive with a single texture applied.
Definition: DtTexturedPrimitiveStyle.h:25
bool myRepeating
Definition: DtTexturedPrimitiveStyle.h:154
unsigned int * indexPtr
Definition: DtTexturedPrimitiveStyle.h:141
TexturedQuadInfoList myTexturedQuads
Definition: DtTexturedPrimitiveStyle.h:151
const char int mode
Definition: ioapi.h:38
Contains the makVrv::DtTextured2DRenderer class declaration.
voidpf uLong offset
Definition: ioapi.h:42
Contains the makVrv::DtPrimitiveStyle class declaration.