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DtUnitStatusLogic.h
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1 /*******************************************************************************
2 ** Copyright (c) 2011 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
6 //\file DtUnitStatusLogic.h
7 //\brief Contains makVrfUnitStatusExample::DtUnitStatusLogic class.
8 
10 #include <vrvCore/DtStateView.h>
11 #include <vrvCore/DtEntityState.h>
12 
14 #include "circleVisualHandler.h"
15 
16 namespace makVrv
17 {
18  class DtDe;
19  class DtWindowEllipseAgent;
20 }
21 
22 namespace makVrfUnitStatusExample
23 {
24  class DtUnitStatusInterface;
25  class CircleVisualHandler;
26 
28  {
29 
30  public:
31  //\brief Constructor (protected - use ::create() )
33 
34  //\brief virtual DTOR
35  virtual ~DtUnitStatusLogic();
36 
37  protected:
38  virtual void slot_onCurrentSelectionChanged(
39  const makVrv::DtSelectionManager::IdSet& selected,
40  const makVrv::DtSelectionManager::IdSet& deselected);
41 
42  virtual void resetUpdateRate();
45 
46  virtual void updateLocation(const DtVector&);
47  virtual void updateVelocity(const DtVector& v);
48  virtual void updateAcceleration(const DtVector& a);
49  virtual void updateOrientation(const DtTaitBryan& o);
52 
53  virtual void displayUnitSettingsChanged();
54 
55  protected:
62  };
63 }
virtual void slot_onStateViewUpdated(makVrv::DtStateView< makVrv::DtVrlinkSimulatedEntityState > *s)
Definition: entityMapperKey.h:23
makVrv::DtDe & myDe
Definition: DtUnitStatusLogic.h:56
CircleVisualHandler * myCircleVisualizer
Definition: DtUnitStatusLogic.h:61
DtUnitStatusInterface * myInterface
Definition: DtUnitStatusLogic.h:57
virtual void updateVelocity(const DtVector &v)
Contains makVrv:DtSelectionManager class.
DtUnitStatusLogic(makVrv::DtDe &de, DtUnitStatusInterface *iFace)
Contains makVrv::DtStateView class.
A DtSimEntry is a container of DtSimState&#39;s and represents the total state of an simulation object...
Definition: DtSimEntry.h:31
bool myIsDestroyed
Definition: DtUnitStatusLogic.h:60
virtual void updateMarkingText(makVrv::DtStateView< makVrv::DtVrlinkSimulatedEntityState > *s)
makVrf::DtEntityMapperKey myKey
Definition: DtUnitStatusLogic.h:59
Definition: DtUnitStatusLogic.h:27
virtual CircleVisualHandler * createCircleVisualizer()
makVrv::DtSimEntry * mySimEntry
Definition: DtUnitStatusLogic.h:58
Contains makVrv::DtEntityState class.
virtual void updateAcceleration(const DtVector &a)
Definition: DtUnitStatusInterface.h:20
virtual void slot_onCurrentSelectionChanged(const makVrv::DtSelectionManager::IdSet &selected, const makVrv::DtSelectionManager::IdSet &deselected)
virtual void updateOrientation(const DtTaitBryan &o)
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
virtual bool isDestroyed(makVrv::DtStateView< makVrv::DtVrlinkSimulatedEntityState > *s) const
std::set< DtUniqueID > IdSet
Definition: DtSelectionManager.h:32
virtual void updateLocation(const DtVector &)
Definition: circleVisualHandler.h:41

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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