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DtWaterImpactModel.h
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1 /*****************************************************************************
2  * Copyright (c) 2013 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvCore/vrvCore.h>
13 #include <vrvCore/DtModel.h>
14 
15 namespace makVrv
16 {
20  {
21  public:
24 
26  virtual ~DtWaterImpactModel();
27 
29  virtual void setImpactLocation( const DtVector& location ) = 0;
30 
32  virtual void setMunitionSpeed( double speed ) = 0;
33 
35  virtual void setSprayScale( double scale ) = 0;
36 
38  virtual void setMunitionMass( double mass ) = 0;
39 
41  virtual void setImpactDiameter( double diameter ) = 0;
42 
45  virtual void createEffect() = 0;
46  };
47 }
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
The (abstract) interface for a model of a water impact.
Definition: DtWaterImpactModel.h:19
unsigned long long DtUniqueID
Definition: DtUniqueID.h:22
Contains makVrv::DtModel class.
A model which owns a single model instance.
Definition: DtModel.h:56
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
Contains DLL export macros.

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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